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balbes150

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  1. Like
    balbes150 got a reaction from Vitalicus in Armbian + EFI\grub + NVMe   
    A test version of Armbian images to run from NVMe without having to write the curve of the official u-boot version to SPI (which breaks the launch of other systems from SD cards and other media). The whole system works completely with NVMe .
     
     
    https://disk.yandex.ru/d/V5AxXNN2yJnOfg
     
    The installation of the system on NVMe and u-boot in SPI was checked using the standard tools of the armbian-config utility. Everything works correctly. Also in this new u-boot, the ability to start the system in EFI mode is available.
     
    To install a system with EFI\grub on NVMe. Install a new bootloader in SPI. Start the system from the SD card and burn the system image with the EFI\grub DD utility to NVMe.
    images with EFI\grub support are located in directories with the extension "EFI"
  2. Like
    balbes150 got a reaction from Vitalicus in Armbian + EFI\grub + NVMe   
    New version 20221210.
    I checked the installation of the new version of u-boot on SPI. Everything works correctly. The new version works correctly with the system startup order.
    If you install the system on NVMe and connect the SD card with another system, the SD card will start. For example, you can install an Ubuntu system on NVMe and run Debian from an SD card. Also, the new u-boot supports the system startup mode with EFI\grub.
  3. Like
    balbes150 got a reaction from Endian in Working HDMI output on 6.x kernel and RK3588 any time soon?   
    Nothing. Everything you need is in the image. Just write to the SD card and run. Important - if a bootloader is installed in SPI\MTD, it must maintain the correct startup order, or it has been removed.
     
    For reference, RK has three levels of startup order control
    1. Hardware, you cannot change it (SPI\NOR\MTD, SD, eMMC).
    2. The primary boot loader level (can be set when building u-boot).
    3. The level of the "secondary" loader in the u-boot itself (can be set when building u-boot).
     
     
  4. Like
    balbes150 got a reaction from L422Y in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    ver 20230427-EDK2-EFI-current kernel 6.2 ( work HDMI USB LAN etc )
  5. Like
    balbes150 got a reaction from fraz0815 in Armbian + EFI\grub + NVMe   
    ver 20230420 mesa 23.2.0-devel for pancsf fot kernel 6.2
     
    https://disk.yandex.ru/d/FUqgx3Zz9ZSckw
  6. Like
    balbes150 got a reaction from royk in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    ver 20230427-EDK2-EFI-current kernel 6.2 ( work HDMI USB LAN etc )
  7. Like
    balbes150 got a reaction from royk in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    ver 20230426-EDK2-EFI-edge kernel 6.3 (HDMI not work)
  8. Like
    balbes150 got a reaction from Ан Со in Armbian image and build support for RISC-V.   
    USB-LAN
  9. Like
    balbes150 got a reaction from gounthar in Armbian image and build support for RISC-V.   
    USB-LAN
  10. Like
    balbes150 got a reaction from Ан Со in Armbian image and build support for RISC-V.   
    I am currently busy preparing the release, all checks will be after the release.
     
     
  11. Like
    balbes150 got a reaction from gounthar in NVMe boot with Rock5B   
    You are using u-boot shit in MTD\SPI. replace with the normal version and get a full launch from any media (USB\SD\NVMe) in any NVMe state.
     
    https://forum.armbian.com/topic/24931-armbian-efigrub-nvme/
  12. Like
    balbes150 reacted to gounthar in Armbian + EFI\grub + NVMe   
    Here is the result of my test: http://ix.io/4sgx .
     
  13. Like
    balbes150 got a reaction from fredrum in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    fix https://disk.yandex.ru/d/IJgrWsME_WSLOg   work
     
    glmark2-wayland  (image 20230329-current gnome3 + fix dtb)
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 2942 FrameTime: 0.340 ms [build] use-vbo=true: FPS: 3167 FrameTime: 0.316 ms [texture] texture-filter=nearest: FPS: 4085 FrameTime: 0.245 ms [texture] texture-filter=linear: FPS: 4252 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4242 FrameTime: 0.236 ms [shading] shading=gouraud: FPS: 2461 FrameTime: 0.406 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2046 FrameTime: 0.489 ms [bump] bump-render=high-poly: FPS: 910 FrameTime: 1.099 ms [bump] bump-render=normals: FPS: 4070 FrameTime: 0.246 ms [bump] bump-render=height: FPS: 3596 FrameTime: 0.278 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 613 FrameTime: 1.631 ms [pulsar] light=false:quads=5:texture=false: FPS: 3664 FrameTime: 0.273 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 545 FrameTime: 1.835 ms [desktop] effect=shadow:windows=4: FPS: 2067 FrameTime: 0.484 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 575 FrameTime: 1.739 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.808 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms [ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms [jellyfish] <default>: FPS: 2294 FrameTime: 0.436 ms [terrain] <default>: FPS: 102 FrameTime: 9.804 ms [shadow] <default>: FPS: 1424 FrameTime: 0.702 ms [refract] <default>: FPS: 114 FrameTime: 8.772 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3475 FrameTime: 0.288 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2528 FrameTime: 0.396 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3543 FrameTime: 0.282 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3128 FrameTime: 0.320 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2540 FrameTime: 0.394 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3121 FrameTime: 0.320 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3237 FrameTime: 0.309 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2505 FrameTime: 0.399 ms ======================================================= glmark2 Score: 2314 =======================================================  
    glmark2-es-wayland
     
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 3079 FrameTime: 0.325 ms [build] use-vbo=true: FPS: 2924 FrameTime: 0.342 ms [texture] texture-filter=nearest: FPS: 4044 FrameTime: 0.247 ms [texture] texture-filter=linear: FPS: 3891 FrameTime: 0.257 ms [texture] texture-filter=mipmap: FPS: 3785 FrameTime: 0.264 ms [shading] shading=gouraud: FPS: 2432 FrameTime: 0.411 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2138 FrameTime: 0.468 ms [shading] shading=cel: FPS: 2088 FrameTime: 0.479 ms [bump] bump-render=high-poly: FPS: 922 FrameTime: 1.085 ms [bump] bump-render=normals: FPS: 4238 FrameTime: 0.236 ms [bump] bump-render=height: FPS: 4150 FrameTime: 0.241 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2675 FrameTime: 0.374 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1078 FrameTime: 0.928 ms [pulsar] light=false:quads=5:texture=false: FPS: 3510 FrameTime: 0.285 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 649 FrameTime: 1.541 ms [desktop] effect=shadow:windows=4: FPS: 2211 FrameTime: 0.452 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 570 FrameTime: 1.754 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 551 FrameTime: 1.815 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 671 FrameTime: 1.490 ms [ideas] speed=duration: FPS: 1656 FrameTime: 0.604 ms [jellyfish] <default>: FPS: 2159 FrameTime: 0.463 ms [terrain] <default>: FPS: 109 FrameTime: 9.174 ms [shadow] <default>: FPS: 1427 FrameTime: 0.701 ms [refract] <default>: FPS: 113 FrameTime: 8.850 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3398 FrameTime: 0.294 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2840 FrameTime: 0.352 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3337 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3065 FrameTime: 0.326 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2532 FrameTime: 0.395 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3289 FrameTime: 0.304 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2811 FrameTime: 0.356 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2459 FrameTime: 0.407 ms ======================================================= glmark2 Score: 2342 =======================================================  
    x11
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 965 FrameTime: 1.036 ms [build] use-vbo=true: FPS: 979 FrameTime: 1.021 ms [texture] texture-filter=nearest: FPS: 1032 FrameTime: 0.969 ms [texture] texture-filter=linear: FPS: 1020 FrameTime: 0.980 ms [texture] texture-filter=mipmap: FPS: 1022 FrameTime: 0.978 ms [shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms [shading] shading=blinn-phong-inf: FPS: 831 FrameTime: 1.203 ms [shading] shading=phong: FPS: 769 FrameTime: 1.300 ms [shading] shading=cel: FPS: 740 FrameTime: 1.351 ms [bump] bump-render=high-poly: FPS: 352 FrameTime: 2.841 ms [bump] bump-render=normals: FPS: 1110 FrameTime: 0.901 ms [bump] bump-render=height: FPS: 1085 FrameTime: 0.922 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 791 FrameTime: 1.264 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.315 ms [pulsar] light=false:quads=5:texture=false: FPS: 979 FrameTime: 1.021 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms [desktop] effect=shadow:windows=4: FPS: 842 FrameTime: 1.188 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 585 FrameTime: 1.709 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 668 FrameTime: 1.497 ms [ideas] speed=duration: FPS: 726 FrameTime: 1.377 ms [jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms [terrain] <default>: FPS: 93 FrameTime: 10.753 ms [shadow] <default>: FPS: 679 FrameTime: 1.473 ms [refract] <default>: FPS: 91 FrameTime: 10.989 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 879 FrameTime: 1.138 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 914 FrameTime: 1.094 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 935 FrameTime: 1.070 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 925 FrameTime: 1.081 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 872 FrameTime: 1.147 ms ======================================================= glmark2 Score: 781 =======================================================  
    x11 es2
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 1017 FrameTime: 0.983 ms [build] use-vbo=true: FPS: 1021 FrameTime: 0.979 ms [texture] texture-filter=nearest: FPS: 1130 FrameTime: 0.885 ms [texture] texture-filter=linear: FPS: 1120 FrameTime: 0.893 ms [texture] texture-filter=mipmap: FPS: 1115 FrameTime: 0.897 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.202 ms [shading] shading=blinn-phong-inf: FPS: 819 FrameTime: 1.221 ms [shading] shading=phong: FPS: 771 FrameTime: 1.297 ms [shading] shading=cel: FPS: 814 FrameTime: 1.229 ms [bump] bump-render=high-poly: FPS: 356 FrameTime: 2.809 ms [bump] bump-render=normals: FPS: 1130 FrameTime: 0.885 ms [bump] bump-render=height: FPS: 1099 FrameTime: 0.910 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 419 FrameTime: 2.387 ms [desktop] effect=shadow:windows=4: FPS: 883 FrameTime: 1.133 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 573 FrameTime: 1.745 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 587 FrameTime: 1.704 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 681 FrameTime: 1.468 ms [ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms [jellyfish] <default>: FPS: 978 FrameTime: 1.022 ms [terrain] <default>: FPS: 99 FrameTime: 10.101 ms [shadow] <default>: FPS: 700 FrameTime: 1.429 ms [refract] <default>: FPS: 95 FrameTime: 10.526 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1026 FrameTime: 0.975 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1009 FrameTime: 0.991 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 989 FrameTime: 1.011 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 994 FrameTime: 1.006 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 989 FrameTime: 1.011 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 892 FrameTime: 1.121 ms ======================================================= glmark2 Score: 828 =======================================================  
  14. Like
    balbes150 got a reaction from hste in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    fix https://disk.yandex.ru/d/IJgrWsME_WSLOg   work
     
    glmark2-wayland  (image 20230329-current gnome3 + fix dtb)
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 2942 FrameTime: 0.340 ms [build] use-vbo=true: FPS: 3167 FrameTime: 0.316 ms [texture] texture-filter=nearest: FPS: 4085 FrameTime: 0.245 ms [texture] texture-filter=linear: FPS: 4252 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4242 FrameTime: 0.236 ms [shading] shading=gouraud: FPS: 2461 FrameTime: 0.406 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2046 FrameTime: 0.489 ms [bump] bump-render=high-poly: FPS: 910 FrameTime: 1.099 ms [bump] bump-render=normals: FPS: 4070 FrameTime: 0.246 ms [bump] bump-render=height: FPS: 3596 FrameTime: 0.278 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 613 FrameTime: 1.631 ms [pulsar] light=false:quads=5:texture=false: FPS: 3664 FrameTime: 0.273 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 545 FrameTime: 1.835 ms [desktop] effect=shadow:windows=4: FPS: 2067 FrameTime: 0.484 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 575 FrameTime: 1.739 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.808 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms [ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms [jellyfish] <default>: FPS: 2294 FrameTime: 0.436 ms [terrain] <default>: FPS: 102 FrameTime: 9.804 ms [shadow] <default>: FPS: 1424 FrameTime: 0.702 ms [refract] <default>: FPS: 114 FrameTime: 8.772 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3475 FrameTime: 0.288 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2528 FrameTime: 0.396 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3543 FrameTime: 0.282 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3128 FrameTime: 0.320 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2540 FrameTime: 0.394 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3121 FrameTime: 0.320 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3237 FrameTime: 0.309 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2505 FrameTime: 0.399 ms ======================================================= glmark2 Score: 2314 =======================================================  
    glmark2-es-wayland
     
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 3079 FrameTime: 0.325 ms [build] use-vbo=true: FPS: 2924 FrameTime: 0.342 ms [texture] texture-filter=nearest: FPS: 4044 FrameTime: 0.247 ms [texture] texture-filter=linear: FPS: 3891 FrameTime: 0.257 ms [texture] texture-filter=mipmap: FPS: 3785 FrameTime: 0.264 ms [shading] shading=gouraud: FPS: 2432 FrameTime: 0.411 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2138 FrameTime: 0.468 ms [shading] shading=cel: FPS: 2088 FrameTime: 0.479 ms [bump] bump-render=high-poly: FPS: 922 FrameTime: 1.085 ms [bump] bump-render=normals: FPS: 4238 FrameTime: 0.236 ms [bump] bump-render=height: FPS: 4150 FrameTime: 0.241 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2675 FrameTime: 0.374 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1078 FrameTime: 0.928 ms [pulsar] light=false:quads=5:texture=false: FPS: 3510 FrameTime: 0.285 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 649 FrameTime: 1.541 ms [desktop] effect=shadow:windows=4: FPS: 2211 FrameTime: 0.452 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 570 FrameTime: 1.754 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 551 FrameTime: 1.815 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 671 FrameTime: 1.490 ms [ideas] speed=duration: FPS: 1656 FrameTime: 0.604 ms [jellyfish] <default>: FPS: 2159 FrameTime: 0.463 ms [terrain] <default>: FPS: 109 FrameTime: 9.174 ms [shadow] <default>: FPS: 1427 FrameTime: 0.701 ms [refract] <default>: FPS: 113 FrameTime: 8.850 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3398 FrameTime: 0.294 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2840 FrameTime: 0.352 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3337 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3065 FrameTime: 0.326 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2532 FrameTime: 0.395 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3289 FrameTime: 0.304 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2811 FrameTime: 0.356 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2459 FrameTime: 0.407 ms ======================================================= glmark2 Score: 2342 =======================================================  
    x11
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 965 FrameTime: 1.036 ms [build] use-vbo=true: FPS: 979 FrameTime: 1.021 ms [texture] texture-filter=nearest: FPS: 1032 FrameTime: 0.969 ms [texture] texture-filter=linear: FPS: 1020 FrameTime: 0.980 ms [texture] texture-filter=mipmap: FPS: 1022 FrameTime: 0.978 ms [shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms [shading] shading=blinn-phong-inf: FPS: 831 FrameTime: 1.203 ms [shading] shading=phong: FPS: 769 FrameTime: 1.300 ms [shading] shading=cel: FPS: 740 FrameTime: 1.351 ms [bump] bump-render=high-poly: FPS: 352 FrameTime: 2.841 ms [bump] bump-render=normals: FPS: 1110 FrameTime: 0.901 ms [bump] bump-render=height: FPS: 1085 FrameTime: 0.922 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 791 FrameTime: 1.264 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.315 ms [pulsar] light=false:quads=5:texture=false: FPS: 979 FrameTime: 1.021 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms [desktop] effect=shadow:windows=4: FPS: 842 FrameTime: 1.188 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 585 FrameTime: 1.709 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 668 FrameTime: 1.497 ms [ideas] speed=duration: FPS: 726 FrameTime: 1.377 ms [jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms [terrain] <default>: FPS: 93 FrameTime: 10.753 ms [shadow] <default>: FPS: 679 FrameTime: 1.473 ms [refract] <default>: FPS: 91 FrameTime: 10.989 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 879 FrameTime: 1.138 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 914 FrameTime: 1.094 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 935 FrameTime: 1.070 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 925 FrameTime: 1.081 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 872 FrameTime: 1.147 ms ======================================================= glmark2 Score: 781 =======================================================  
    x11 es2
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 1017 FrameTime: 0.983 ms [build] use-vbo=true: FPS: 1021 FrameTime: 0.979 ms [texture] texture-filter=nearest: FPS: 1130 FrameTime: 0.885 ms [texture] texture-filter=linear: FPS: 1120 FrameTime: 0.893 ms [texture] texture-filter=mipmap: FPS: 1115 FrameTime: 0.897 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.202 ms [shading] shading=blinn-phong-inf: FPS: 819 FrameTime: 1.221 ms [shading] shading=phong: FPS: 771 FrameTime: 1.297 ms [shading] shading=cel: FPS: 814 FrameTime: 1.229 ms [bump] bump-render=high-poly: FPS: 356 FrameTime: 2.809 ms [bump] bump-render=normals: FPS: 1130 FrameTime: 0.885 ms [bump] bump-render=height: FPS: 1099 FrameTime: 0.910 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 419 FrameTime: 2.387 ms [desktop] effect=shadow:windows=4: FPS: 883 FrameTime: 1.133 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 573 FrameTime: 1.745 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 587 FrameTime: 1.704 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 681 FrameTime: 1.468 ms [ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms [jellyfish] <default>: FPS: 978 FrameTime: 1.022 ms [terrain] <default>: FPS: 99 FrameTime: 10.101 ms [shadow] <default>: FPS: 700 FrameTime: 1.429 ms [refract] <default>: FPS: 95 FrameTime: 10.526 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1026 FrameTime: 0.975 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1009 FrameTime: 0.991 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 989 FrameTime: 1.011 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 994 FrameTime: 1.006 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 989 FrameTime: 1.011 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 892 FrameTime: 1.121 ms ======================================================= glmark2 Score: 828 =======================================================  
  15. Like
    balbes150 got a reaction from royk in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    version 20230328-mtd-spi with support for installation on MTD\SPI and direct launch from USB\SD\NVMe.
    Please note, this is a test version and errors are possible, it is recommended for experienced users who will be able to restore the system in case of a bootloader failure.
  16. Like
    balbes150 got a reaction from royk in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    This information is outdated It already supports everything and now everything works, I am currently testing a new version of u-boot with full support for installation on MTD\SPI and direct launch from USB\SD\NVMe. This makes it easy to install the system on NVMe using a simple command in armbian-config (it is enough to create a partition on NVMe with ext4 and run the installation in the armbian-config menu).  After installing the new version of u-boot in SPI\MTD and installing the system on NVMe, you can easily run any system from an SD card or USB without disrupting the main system on NVMe. Just connect the media (SD \ USB), turn on the power and the system starts from these media. You can easily run test systems without affecting the main system on NVMe. Question. There are users here who use SATA instead of NVMe ?  
  17. Like
    balbes150 got a reaction from hste in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    This information is outdated It already supports everything and now everything works, I am currently testing a new version of u-boot with full support for installation on MTD\SPI and direct launch from USB\SD\NVMe. This makes it easy to install the system on NVMe using a simple command in armbian-config (it is enough to create a partition on NVMe with ext4 and run the installation in the armbian-config menu).  After installing the new version of u-boot in SPI\MTD and installing the system on NVMe, you can easily run any system from an SD card or USB without disrupting the main system on NVMe. Just connect the media (SD \ USB), turn on the power and the system starts from these media. You can easily run test systems without affecting the main system on NVMe. Question. There are users here who use SATA instead of NVMe ?  
  18. Like
    balbes150 got a reaction from pipi in Armbian + EFI\grub + NVMe   
    the driver does not receive a response and sets an arbitrary resolution. add a fixed value of the output setting to the extlinux.conf command line (search the forum for how to do this).
  19. Like
    balbes150 got a reaction from royk in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    Version 20230325-edge with kernel 6.2 (pancsf-midstream).
    With HDMI USB LAN support.
     
    https://disk.yandex.ru/d/Xt36QdVcxRdEDA
  20. Like
    balbes150 got a reaction from Chandler Klüser in Armbian + EFI\grub + NVMe   
    write in detail what steps you did and why the installation failed.
    which power supply do you use ?
     
    There is no USB startup support in this bootloader and there are hidden bugs, if there is a problem with the system on NVMe, you will not be able to start the system from the SD card for repair (you will have to physically disconnect NVMe to start the system from the SD card).
     
    The log specifically states that there is a problem with the firmware file (most likely it is simply not in the specified location). Try installing the full firmware package via armbian-config or apt\synaptic or copy it manually
  21. Like
    balbes150 got a reaction from chandlerkc in Armbian + EFI\grub + NVMe   
    https://mega.nz/#F!j9QSDQSQ!6WpasOlbZYIInfw6yo4phQ
     
    All the latest images from this theme have a new u-boot with support for launching from USB (and also have the correct launch from an SD card, which does not block if there is a problem with NVMe, as happens with the official versions of radha and armbian). Just run this image and select the installation in SPI\MTD in armbian-config, the system will write a new u-boot. You can also install this system immediately on NVMe along with the u-boot update.
  22. Like
    balbes150 reacted to rob in Armbian + EFI\grub + NVMe   
    Спасибо за помощь.
     
        glmark2 2021.02
    =======================================================
        OpenGL Information
        GL_VENDOR:     Mesa
        GL_RENDERER:   Mali-G610 (Panfrost)
        GL_VERSION:    OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc)
    =======================================================
                                      glmark2 Score: 760
  23. Like
    balbes150 reacted to chandlerkc in Armbian + EFI\grub + NVMe   
    http://ix.io/4rod
     
     
    $ dmesg | grep pvtm [ 4.064598] rockchip-pvtm fda40000.pvtm: pvtm@0 probed [ 4.064657] rockchip-pvtm fda50000.pvtm: pvtm@1 probed [ 4.064717] rockchip-pvtm fda60000.pvtm: pvtm@2 probed [ 4.064770] rockchip-pvtm fdaf0000.pvtm: pvtm@3 probed [ 4.064821] rockchip-pvtm fdb30000.pvtm: pvtm@4 probed [ 4.360207] cpu cpu0: pvtm=1499 [ 4.360292] cpu cpu0: pvtm-volt-sel=4 [ 4.374085] cpu cpu4: pvtm=1734 [ 4.382508] cpu cpu4: pvtm-volt-sel=5 [ 4.397347] cpu cpu6: pvtm=1745 [ 4.405565] cpu cpu6: pvtm-volt-sel=6 [ 4.487909] mali fb000000.gpu: pvtm=885 [ 4.487947] mali fb000000.gpu: pvtm-volt-sel=3 [ 4.568549] RKNPU fdab0000.npu: pvtm=887 [ 4.572941] RKNPU fdab0000.npu: pvtm-volt-sel=4  
     
    neofetch output:
    $ neofetch chandler@rock-5b ---------------- █ █ █ █ █ █ █ █ █ █ █ OS: Armbian (23.02.2) aarch64 ███████████████████████ Host: Radxa ROCK 5B ▄▄██ ██▄▄ Kernel: 5.10.110-rockchip-rk3588 ▄▄██ ███████████ ██▄▄ Uptime: 1 day, 3 hours, 29 mins ▄▄██ ██ ██ ██▄▄ Packages: 2101 (dpkg) ▄▄██ ██ ██ ██▄▄ Shell: bash 5.2.15 ▄▄██ ██ ██ ██▄▄ Terminal: /dev/pts/0 ▄▄██ █████████████ ██▄▄ CPU: (8) @ 1.800GHz ▄▄██ ██ ██ ██▄▄ Memory: 470MiB / 7688MiB ▄▄██ ██ ██ ██▄▄ ▄▄██ ██ ██ ██▄▄ ▄▄██ ██▄▄ ███████████████████████ █ █ █ █ █ █ █ █ █ █ █  
    The download speed at https://disk.yandex.ru/d/V5AxXNN2yJnOfg/20230320-edge is horrible...
     
    Can you, please, tell me where is the download link and the u-boot flash instructions? 😊

    Thanks in advance!!
  24. Like
    balbes150 got a reaction from chandlerkc in Armbian + EFI\grub + NVMe   
    Version 20230320-edge with pancsf-midstream core (6.2).
    To enable HW acceleration, install the mesa package with the forced overwrite option 
     
    dpkg -i --force-overwrite mesa_23.0.0-dev-2_arm64.deb 
     
    After installation and reboot, HW acceleration will work in x11 and wayland.
    Please note, this is a test version of mesa for the initial evaluation of the work, some of the functions do not work in it and there may be bugs.
    With x11, the system works more stably, but the test results are lower than in gnome+wayland.
  25. Like
    balbes150 got a reaction from royk in Accelerated video - options for installing and running   
    Kernel pancsf-midstream (6.2) + mesa dev 23.0.0 
     
    user@rock-5b:~$ glmark2-wayland 
    =======================================================
        glmark2 2021.02
    =======================================================
        OpenGL Information
        GL_VENDOR:     Mesa
        GL_RENDERER:   Mali-G610 (Panfrost)
        GL_VERSION:    3.0 Mesa 23.0.0-devel (git-cbe80448cc)
    =======================================================
    [build] use-vbo=false: FPS: 3016 FrameTime: 0.332 ms
    [build] use-vbo=true: FPS: 3332 FrameTime: 0.300 ms
    [texture] texture-filter=nearest: FPS: 4108 FrameTime: 0.243 ms
    [texture] texture-filter=linear: FPS: 4244 FrameTime: 0.236 ms
    [texture] texture-filter=mipmap: FPS: 3846 FrameTime: 0.260 ms
    [shading] shading=gouraud: FPS: 2442 FrameTime: 0.410 ms
    [shading] shading=blinn-phong-inf: FPS: 2412 FrameTime: 0.415 ms
    [shading] shading=phong: FPS: 2168 FrameTime: 0.461 ms
    [shading] shading=cel: FPS: 2061 FrameTime: 0.485 ms
    [bump] bump-render=high-poly: FPS: 907 FrameTime: 1.103 ms
    [bump] bump-render=normals: FPS: 3534 FrameTime: 0.283 ms
    [bump] bump-render=height: FPS: 3930 FrameTime: 0.254 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 611 FrameTime: 1.637 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 3574 FrameTime: 0.280 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 544 FrameTime: 1.838 ms
    [desktop] effect=shadow:windows=4: FPS: 2041 FrameTime: 0.490 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 528 FrameTime: 1.894 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 515 FrameTime: 1.942 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 628 FrameTime: 1.592 ms
    [ideas] speed=duration: FPS: 1522 FrameTime: 0.657 ms
    [jellyfish] <default>: FPS: 2001 FrameTime: 0.500 ms
    [terrain] <default>: FPS: 107 FrameTime: 9.346 ms
    [shadow] <default>: FPS: 1412 FrameTime: 0.708 ms
    [refract] <default>: FPS: 119 FrameTime: 8.403 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3830 FrameTime: 0.261 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2578 FrameTime: 0.388 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3247 FrameTime: 0.308 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 3020 FrameTime: 0.331 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 2516 FrameTime: 0.397 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3061 FrameTime: 0.327 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3276 FrameTime: 0.305 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2567 FrameTime: 0.390 ms
    =======================================================
                                      glmark2 Score: 2284 
    =======================================================
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