RSS Bot Posted January 26, 2017 Share Posted January 26, 2017 In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit Fencing implementation on DRM and other elements of the graphics stack. View the full article Link to comment Share on other sites More sharing options...
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