RSS Bot Posted June 29, 2022 Posted June 29, 2022 Arm has unveiled the new Immortalis family of flagship GPUs with support for hardware-based ray tracing starting with the Immortalis-G715 GPU, as well as two new premium Mali GPUs namely Arm Mali-G615 and Mali-G715. Software-based ray tracing was already implemented on Arm Mali G710 on SoC’s such as the MediaTek Dimensity 9000, but the hardware-based ray tracing in the Immortalis-G715 delivers over 300 percent performance improvements, and only uses 4% of the shader core area. This will be mostly used in games to generate realistic lighting and shadows as can be seen in the “before vs after” video demo below. While hardware-based ray tracing is only available on the Immortalis-G715 GPU, all three new GPUs feature a new execution engine and support variable rate shading. The Immortalis-G715 flagship GPU will come with 10 or more cores, the Mali-G715 with 6 to 9 cores, and the Mali-G615 with 6 cores [...] The post Arm Immortalis-G715 GPU supports hardware-based ray tracing appeared first on CNX Software - Embedded Systems News. View the full article
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