StonedEdgeMods Posted July 17 Share Posted July 17 (edited) Hi there, I wanted to share with everyone here the final product - a gaming handheld we've designed from scratch in Solidworks. I've been working on this with a fellow Armbian contributor @GinKage for quite some time (probably over a year now... time really does fly) who has helped me learn a lot on the software side, which I wasn't really familiar with before I reached out to him. Despite it's shortcomings, I'm really happy with the v1 build. I hope you guys like it! Open source files can be found here, including CAD files, Armbian build files and more. https://github.com/StonedEdge/Retro-Lite-CM5 Retro Lite CM5: Radxa CM5 Gaming Handheld Specifications Hardware specifications 3D printable housing in PLA. Comfort grips for added ergonomics Radxa CM5 Compute Module (8GB RAM/64GB eMMC) SoC – Rockchip RK3588S octa-core processor with 4x Cortex‑A76 cores @ up to 2.4GHz, 4x Cortex‑A55 core @ 1.8GHz Arm Mali-G610 MP4 “Odin” GPU Video decoder – 8Kp60 H.265, VP9, AVS2, 8Kp30 H.264 AVC/MVC, 4Kp60 AV1, 1080p60 MPEG-2/-1, VC-1, VP8 Video encoder – 8Kp30 H.265/H.264 video encoder WiFi 6/Bluetooth 5.2 via PCIe E-key slot (Intel AX210) - https://www.intel.com/content/www/us/en/products/sku/204836/intel-wifi-6e-ax210-gig/specifications.html 6 layer carrier board with 3 B2B mezzanine connectors to interface with any Radxa CM5 module 5v boost rated at 3.5A continuous current RP2040 gamepad HID controller - complete with SDL mappings and evdev gyro support/mouse control via MPU6050 1280 x 720 (5.5" DSI IPS LCD): DSI video output on internal display Up to 4k HDMI video output via HDMI output Up to 4k DisplayPort Alternate Mode via Type-C USB 2.0/3.1 capable USB-C data transfer USB-C dual role port functionality (sink/source) Brightness and volume HUD adjustment. Brightness is adjusted by holding plus hotkey + down/up. Volume controlled either by volume buttons or plus hotkey + left right DPAD USB-C PD charging support via sink profiles supporting 5V/3A, 9V/3A, 12V/2A & 15V/2.6A (switch charger) via TPS65987D PD controller (see binary in TPS65987D folder). Recommended to use <12V for best charge and play performance Stereo Audio Output via i2s. Dual stereo speakers with ported chambers Headphone jack, with automatic switching 5000mAh lipo, providing around 1.5-5 hours of gameplay depending on load (to be upgraded to a larger size) Dual stacked shoulder buttons (L, R, LZ, RZ) with dual tact buttons for GameCube functionality (LR analog/LR digital) 2x hall effect analog sticks running at 3v3 Resin casted ABXY, DPAD, start+select, shoulder buttons Silicone membranes for nice button feel Software specifications Armbian GNOME desktop (Kernel 6.1.57 as of this post) Full upstream Rocknix support Hardware graphics support via Panfrost/OpenGLES (no Vulkan support… for now) Safe software/hardware shutdown (either from software or via button) Low power sleep mode Internal Components/Hardware/Random Pictures All of the components laid out - ready for assembly time! Internal PCBs - 6 layer boards designed myself, fitted with the compute module (v2.2 pictured) Handmaking all of the buttons with silicone and resin from a machined polished mould. 3D printed buttons really dont feel good so I wanted to make these special Final internal pictures before closing it up Front shot of Armbian desktop 😁 Flashed to the internal eMMC (non-socketable) with an SD card for added storage for running games via RetroPie Docking. DisplayPort functionality works over Type-C with my TPS65987D/TUSB546 PD extcon config. I have set it up to work with 2 lanes of DisplayPort and 2 lanes of USB 3.0 over Type-C Grips for added comfort. Because why not? Purple build! (GinKage) Edited July 17 by StonedEdgeMods 2 Quote Link to comment Share on other sites More sharing options...
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