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fredrum

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  1. Has anyone spotted a change in very recent kernel driver of pancfs turning into 'panthor'? It's mentioned here https://lwn.net/Articles/940957/ and is about Mali Mesa continous work. I guess I'll try to take a look at kernel repo's myself but I'm not used to doing that so thought I'd drop the info here as well. Cheers Update: Nope if I'm looking in the right place I can't see it in linux kernel 6.6-rc4 even. I think it should be living here 'drivers/gpu/drm/panthor' as per https://lore.kernel.org/linux-arm-kernel/20230809171017.64409d60@collabora.com/T/ for example. I guess its still way too early.
  2. Hello! Has anyone tried to play straight unconverted hevc video from a GoPro 11? Iv'e tried ffplay and gst-play but I'm just getting a static image and a bunch of these errors, [swscaler @ 0x7f49d399c0] [swscaler @ 0x7f49d47a50] deprecated pixel format used, make sure you did set range correctly I have successfully played example jellyfish videos of hevc and hevc 10bit formats, ffmpeg reports the following details from the GoPro footage, Stream #0:0[0x1](eng): Video: hevc (Main) (hvc1 / 0x31637668), yuvj420p(pc, bt709), 3840x2160 [SAR 1:1 DAR 16:9], 119725 kb/s, 119.88 fps, 119.88 tbr, 120k tbn (default) Any suggestions? Cheers!
  3. This Mekatronics box is using the rk3588 with the Mali-G610. (same gpu as Opi5) Presumably using the vendor blob drivers. glmark score: 3696 [ YouTube video showing test + result] I have been testing the Collabora new Mesa source and using Balbes test kernel builds with pancsf but I'm not getting anything near these numbers. IIRC I get around 1200-1300. I don't know what the Collabora plan is here as there doesn't seem to be much action as far as I can tell as an outside observer. Not sure how ready they think this Panfrost version ('v10') is? EDIT: Btw regarding video decoding the HW seems extremely capable. Here's a thread talking about 16 1080p streams simultaneously, https://forum.radxa.com/t/decoding-and-rendering-16-1080p-streams-with-gstreamer/16307
  4. I am currently using your 20230331-current image. Should I upgrade to one of your later ones? I had the smae issue before with getting the GPU recognized and not sure why. Could it be because I install to /usr/lib ? I do edit some ld config files and do 'sudo ldconfig' and it does make the system pick up my own built mesa but always with llvm. I did get GPU with a mesa build you linked to and I just copied straight to the default repo system folder. Could it just be the folder where I install it?
  5. Hello! Does anyone, and by anyone I probably really mean @balbes150 :D, know what I need to do when building official Mesa for it to be recognized in the experimental 6.x kernel environment? There's a panfrost focused dev/staging branch that the panfrost devs are using that I would love to try and be able to build for OPi5 but when I do it I always just get llvm. balbes, you are managing to get the GPU recognized would you be able to share how that's done in the building? I'm not asking for you to provide a build I would just love to know how you do it so I can as well and test the new versions as they happen. This is the branch and commits btw that I read on 'the internet' that its the bleeding edge for rk3588/Mali g610 mesa. https://gitlab.freedesktop.org/panfrost/mesa/-/commits/panfrost/v10-wip Iv'e successfully built that mesa branch and took the latest commits but the gpu is still not recognized so there must be a trick I'm missing. Does anyone have any suggestions? Cheers!
  6. Someone asked in a different thread how I got Dolphin to run so thought I'd start a thread so not to pollute the other one. Basically it wasn't that hard especially if youve done some git'hubbing before. I think I followed the 'Ubuntu' instructions here. Make sure you get the dependencies and do all the steps correctly. It should build without problems if you do. (remember you have a lot of cores on Opi5 so can use 'make -j6' or even higher) https://github.com/dolphin-emu/dolphin/wiki/Building-for-Linux You then want to set a config flag to make Dolphin use GLES instead of big brother OpenGL. (you probably want to run it at least once to generate the config files) nano ~/.config/dolphin-emu/GFX.ini add a line: PreferGLES = True But when running one of the more common games I got a shader compilation error. I hacked around that and also reported it on the Dolpin bug report site and it should be fixed soon when the 'PR' gets accepted. In the meantime you can read here what to do, https://bugs.dolphin-emu.org/issues/13198# Note that in my youtube video I get a good fps but later on in the game when you get to the first village the transparencies in the central square bonfire completely kills fps. The same happens in Metroid Prime when you have the large bluish holo walls in view. Mario Kart runs pretty well most of the time. Mario Sunshine as well at least in the plaza area I have't tried further. Cheers and Good Luck!
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