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xiboliyadongtu

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  1. I changed the devicedesc, but game still shows same error. And the launcher shows it is another name. (Nvdia Geforce 6800).Ps: must go bed for now XD.
  2. I found that if I use umu-run(protonge), the launcher will crash, but if i use wine staging (with dxvk), the launcher start is no problem but the game got a error.
  3. I found "https://www.naeu.playblackdesert.com/en-US/Forum/Qna/Detail?_questionNo=1122&_answerSortType=0" have same problem, but I have no idea about find the device ID.
  4. The game have not start couse "technique not found shader : ObjectNormal.fx, ObjectLava"
  5. Sry, it is too late so i go sleep. But i found the method to fix this. I use box64 and wine staging succeed run the luancher by edit the file. “To fix the white or black launcher: Go in Documents\BlackDeser\GameOptionLauncher.txt and change these value to 0 launcherGpu = 0 launcherOffScreen = 0 This should fix the launcher once for all” https://www.codeweavers.com/compatibility/crossover/forum/black-desert-online?srsltid=AfmBOoomxtE1rM4fxkwr05vZXqg7N30pyVeyxG9wztivOZNf4rmiFs9W;msg=319137 By the way, this game must boot by luancher.
  6. this game do have a file named blackdesert64.exe
  7. i just delete the default file named umu-defalut. and i try to start the launcher, but it still crash. Did i got right things? log
  8. This game cant start without the launcher, I will try these options
  9. i delete the previous 64-bit version of DXVK, copy the 32-bit version DXVK, and tried to luanch the game; the game dispalyed a logo and then disappeared. Maybe it have crashed. log-dxvk log-zink
  10. Thank you very much for your suggestions; I have tested both of them using Protonge. I replaced the BdO launcher to rule out any issues with Chinese language support. Both suggestions caused the launcher to display an error window. Furthermore, I tested the solution involving DXVK using Wine 11.4 staging, but the launcher only displayed a black window; I have uploaded the logs and screenshots. Additionally, I downloaded the Windows version of VKcube, which displays the rotating cube correctly. Translated with DeepL.com (free version) log-protonge.txt log-wine11.4staging.txt
  11. Many thanks for your reply. I tried FEX, but it appears that within bash, only CPU-emulated GPUs can be invoked. Consequently, I proceeded to test box64 combined with umu and protonge. After entering `export=proton_use_wined3d=1`, the launcher managed to open a black window. How should I proceed with debugging next? Much appreciated! log.txt
  12. Many thanks for your efforts. I've attempted the panvk-mesa26 + protonge configuration and tried launching Black Desert Online via the UMU launcher, but the launcher crashes immediately. When using box64 + winestaging, the launcher does start, though it only displays a black screen. If you have time, could you kindly test Black Desert Online? I'd be most grateful! My system version is Armbian 26.2.1 noblevendor 6.1.115. My device is an Orange Pi 5 with 8GB RAM. Thank you very much!
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