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  1. I plan from my side to bump to u-boot 2019.01, both for rock64 and rockpro64. I used them in the past, but I wanted to have power of using DDR (Rockchip one, as I'm not sure if it still supports DDR4, there was a problem with that for long time) with a custom SPL on top to bring SPI and other support I almost rebased all my kernel patches both for 4.4 and 5.x to be very minimal set on top.
  2. I posted this comment: that discribes a little my kernel
  3. ayufan

    NanoPC T4

    I actively rebase my kernel on top of rockchip-linux to keep a list of patches somehow compact. My current workflow is not very good for community contribution, still: this is rebase of commit history, but I'm happy to change that. One thing that is probably unique about my kernel that I release a new kernel version after every: https://gitlab.com/ayufan-repos/rock64/linux-kernel/ and https://github.com/ayufan-rock64/linux-kernel and this is released as debian packages that you can put on any distro and apt-get install: http://deb.ayufan.eu/ayufan-rock64/linux-kernel. In my latest builds, I effectively moved from building kernel each time to installing kernel/u-boot package for simplicity and split of responsibility (single resp repository). Anyway. I don't want to be a bottleneck, so I would say that the best would be to start a new common repo branch and rebase all our work on this branch, give a few people review/merging capabilities and based the work on the good will of people. I know that being alone and reviewing/accepting is a job that can get boring, as you also need to ensure the quality, splitting the responsibility here is desirable. Now, I do all the stuff there myself, but also I only have to check rock64/rockpro64 which is to be fair not a lot of hurdle for me, but with more dependence on this work we simply need more people. I somehow like the rebase workflow that we always keep a small number of patches, but I'm fine with merge workflow too
  4. Haha. Amazing. Great to hear that it also works here I wonder if I should also not adapt Android to work too.
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