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  1. Perhaps you can try to build Yamagi from source, as I pointed out, a developer has really optimized OpenGL ES. Here you can see it on a VisionFive 2, RISC-V SBC, hitting almost 200fps at 1080p! You can also try PS1 emulation with PCSXR (works without PS1 BIOS). I assume it's just: sudo apt install rpcsx .If you have a PS1 BIOS, you can also try Duckstation. If you need a game for testing, you can try Magic Castle. It was released for free. http://netyaroze.com/Media/Magic-Castle https://archive.org/details/magic-castle-2021-07-may Regarding eDuke32, did you try disabling compressed textures? https://wiki.eduke32.com/wiki/Frequently_Asked_Questions
  2. Did you try Yamagi Quake 2 with OpenGL ES1? A developer optimized it, and I assume it will also be a lot faster on a PBP, but it might be that certain mods don't work with GLES1. You have to build it like this: make -j4 WITH_SDL3=no with_gles1 Select OpenGL ES1 in the Video Settings. If you don't see blood particles (or they are squares), go to the game console and disable a certain module: gl1_pointparameters 0 Restart the game and have fun!
  3. It will only work for h265, as that is the only hardware decoder available in the Pi 5. So it won't help you with for instance YouTube, as they use VP9 and AV1 (or you can force h264 with a browser plugin). You can try Firefox. https://bugzilla.mozilla.org/show_bug.cgi?id=1833354 Or change some of the flags in Chromium, but it feels as if they keep changing, so you might find other suggested flags all over the internet. You can set the mentioned flags in: chrome://flags/ https://bbs.archlinux.org/viewtopic.php?id=244031
  4. My PBP died, so I can no longer test it myself. You can start by testing the PPSSPP aarch64 AppImage. https://github.com/hrydgard/ppsspp/releases A couple of years ago I had performance issues with the PPSSPP Flatpak on my Phytium D2000, so I built it on Ubuntu 22.04. I'm not sure if I followed the instructions for Qt, or for Linux. So you need to install the prerequisites and I guess it doesn't hurt to install the additional packages mentioned for Ubuntu. https://github.com/hrydgard/ppsspp/wiki/build-instructions#building-with-cmake-other-platforms-eg-linux
  5. PSP emulation with PPSSPP should work for a lot of games. It's a pity we never got a fully working Vulkan driver. God of War is probably too much. At least it was when I tested it many years ago.
  6. I followed the instructions and have OpenGL ES 3 working now. I wasn't able to build Yamagi Quake 2 because of a version issue with one of the packages. I copied a build from the Muse Pi Pro and now I can run it at 1080p, and sometimes it even hits 60fps!
  7. I tried the nightly build, and I'm happy with the result. Vulkan and OpenGL are still running on the CPU, but I'll try newer images in the future. I did a quick test with Yamagi Quake 2. OpenGL 1.4 doesn't even get 60fps at 640x480, but it looks playable. Should run a lot faster once we can run Vulkan on the GPU. https://github.com/yquake2/yquake2/blob/master/doc/020_installation.md This the make command I used: make WITH_GLES1=yes WITH_SDL3=no -j4 I also tested Stable Diffusion XL Turbo with OnnxStream. Image generated in 7m27s. Looks like the CPU performance is as expected. You do need gcc-14 and g++-14. They are available in the repository. https://github.com/vitoplantamura/OnnxStream You need to change the architecture string in CMakeLists.txt. -march=rv64gcv
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