fredrum Posted March 8, 2023 Share Posted March 8, 2023 (edited) Someone asked in a different thread how I got Dolphin to run so thought I'd start a thread so not to pollute the other one. Basically it wasn't that hard especially if youve done some git'hubbing before. I think I followed the 'Ubuntu' instructions here. Make sure you get the dependencies and do all the steps correctly. It should build without problems if you do. (remember you have a lot of cores on Opi5 so can use 'make -j6' or even higher) https://github.com/dolphin-emu/dolphin/wiki/Building-for-Linux You then want to set a config flag to make Dolphin use GLES instead of big brother OpenGL. (you probably want to run it at least once to generate the config files) nano ~/.config/dolphin-emu/GFX.ini add a line: PreferGLES = True But when running one of the more common games I got a shader compilation error. I hacked around that and also reported it on the Dolpin bug report site and it should be fixed soon when the 'PR' gets accepted. In the meantime you can read here what to do, https://bugs.dolphin-emu.org/issues/13198# Note that in my youtube video I get a good fps but later on in the game when you get to the first village the transparencies in the central square bonfire completely kills fps. The same happens in Metroid Prime when you have the large bluish holo walls in view. Mario Kart runs pretty well most of the time. Mario Sunshine as well at least in the plaza area I have't tried further. Cheers and Good Luck! Edited March 8, 2023 by fredrum 1 Quote Link to comment Share on other sites More sharing options...
occupied_username Posted March 8, 2023 Share Posted March 8, 2023 Really looking forward to trying this out! Thank you for sharing! 0 Quote Link to comment Share on other sites More sharing options...
fredrum Posted March 12, 2023 Author Share Posted March 12, 2023 Ive made a new video with a few more games showing! [ UPDATED VIDEO SHOWING GAMES WITH ARMBIAN SYSTEM TWEAKS ] Its with the system tweaks for some extra performance as described here, 0 Quote Link to comment Share on other sites More sharing options...
Alex Laslett Posted March 25, 2023 Share Posted March 25, 2023 Ah yes, a fellow GC nerd, I too have compiled dolphin for my Rock5 and from source RetroArch and cores. GC from what I can see, just runs significantly better on android. Devo'd, there was some wayland support worked on years ago but it stopped. 0 Quote Link to comment Share on other sites More sharing options...
Jan Dubcak Posted April 10, 2023 Share Posted April 10, 2023 Have any of you any luck with running Flatpak version of Dolphin? I get like 5 fps when trying that. 0 Quote Link to comment Share on other sites More sharing options...
Alexander Neblett Posted April 14, 2023 Share Posted April 14, 2023 @Jan Dubcak same here. Terrible fps with the flatpack version. Will try what @fredrum suggested. 0 Quote Link to comment Share on other sites More sharing options...
Jan Dubcak Posted April 28, 2023 Share Posted April 28, 2023 (edited) Hi everyone. Thanks @fredrum for the fix. I finally ended up with this manual I put in r/orangepi It is basically same as @fredrum. But with extra steps that I needed to put together. Edited April 28, 2023 by Jan Dubcak 0 Quote Link to comment Share on other sites More sharing options...
Fredrik Posted October 17 Share Posted October 17 At last I got around to trying with kernel 6.10, panthor and new mesa! Glmark2 score of 3055! (it was 1730 last time I tried with panfork) https://youtu.be/TbVD-F9SqWU 0 Quote Link to comment Share on other sites More sharing options...
Fredrik Posted October 17 Share Posted October 17 (edited) Just tried glmark with the performance governor and got 3411. Cool but last time I did that I think it didn't make any/much difference in Dolphin, just the benchmark. Read the comment box of the youtube video for how I ran this. Its easier now as you don't need to apply the special commits. Edited October 18 by Fredrik 0 Quote Link to comment Share on other sites More sharing options...
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