xiboliyadongtu Posted yesterday at 11:55 AM Posted yesterday at 11:55 AM Thank you very much for your suggestions; I have tested both of them using Protonge. I replaced the BdO launcher to rule out any issues with Chinese language support. Both suggestions caused the launcher to display an error window. Furthermore, I tested the solution involving DXVK using Wine 11.4 staging, but the launcher only displayed a black window; I have uploaded the logs and screenshots. Additionally, I downloaded the Windows version of VKcube, which displays the rotating cube correctly. Translated with DeepL.com (free version) log-protonge.txt log-wine11.4staging.txt 0 Quote
KhanhDTP Posted yesterday at 12:06 PM Author Posted yesterday at 12:06 PM @xiboliyadongtu as your ss, the launcher is 32-bits. So, can you copy x32/d3d11.dll, x32/dxgi.dll files to the game folder and try again? 0 Quote
xiboliyadongtu Posted yesterday at 02:52 PM Posted yesterday at 02:52 PM i delete the previous 64-bit version of DXVK, copy the 32-bit version DXVK, and tried to luanch the game; the game dispalyed a logo and then disappeared. Maybe it have crashed. log-dxvk log-zink 0 Quote
KhanhDTP Posted yesterday at 03:26 PM Author Posted yesterday at 03:26 PM @xiboliyadongtu Can this game be started without a launcher? Is there an executable file besides BlackDesertLauncher.exe (like BlackDesert.exe)? The BlackDesertLauncher.exe is definitely a 32-bit file. So, you might need to run it with GE-Proton10-32 in WoW64 mode. Delete the created GE-Proton10-32's prefix to make sure. Then start it again with envs Quote export PROTON_USE_WOW64=1 export PROTON_USE_WINED3D=1 export WINEDLLOVERRIDES="d3d11,dxgi=n,b" export DXVK_HUD="api,version,compiler,fps,scale=1" export DXVK_CONFIG="d3d11.maxFeatureLevel=12_1" If everything is right, you will see the Dxvk output log with something like below: Quote info: Game: BlackDesertLauncher.exe info: DXVK: v1.6.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_surface info: VK_KHR_win32_surface warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: Mali-G610: ... 0 Quote
xiboliyadongtu Posted yesterday at 03:44 PM Posted yesterday at 03:44 PM This game cant start without the launcher, I will try these options 0 Quote
xiboliyadongtu Posted yesterday at 04:01 PM Posted yesterday at 04:01 PM i just delete the default file named umu-defalut. and i try to start the launcher, but it still crash. Did i got right things? log 0 Quote
xiboliyadongtu Posted yesterday at 04:07 PM Posted yesterday at 04:07 PM this game do have a file named blackdesert64.exe 0 Quote
KhanhDTP Posted yesterday at 04:44 PM Author Posted yesterday at 04:44 PM @xiboliyadongtu Then copy x64/d3d11.dll, x64/dxgi.dll files to the same folder as blackdesert64.exe and try to run it without the launcher. 0 Quote
Михаил Старынин Posted 3 hours ago Posted 3 hours ago Hello! I'll take the topic a little away from the main direction, but the question will be in the framework of game testing: is running games through the ps2 emulator (aethersx2) a dead end? When you turn on the MALI-610 on aethersx2 (need for speed underground), the video loads well (60fps, 100%), but there is braking on the screensavers, the sound also stutters and the control is noticeably delayed. When switching to Open GL, the screensavers load quickly, the sound does not stutter, the controls are clear without delay, but the video goes with slight drawdowns, the picture and sound twitch, but very rarely (while the video has an average of 55-60 fps with a percentage of 70-90%).I tested everything on the armbian 26 installed on the sd. 0 Quote
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