1. Install:
# install GLX Gears, mesa GL and GLU libraries
apt-get -y install mesa-utils
# install development tools
apt-get -y install build-essential automake pkg-config libtool ca-certificates git cmake subversion
# install required libraries
apt-get install libx11-dev libxext-dev xutils-dev libdrm-dev x11proto-xf86dri-dev libxfixes-dev
# get source code
git clone https://github.com/robclark/libdri2
git clone https://github.com/linux-sunxi/libump
git clone https://github.com/linux-sunxi/sunxi-mali
git clone https://github.com/ssvb/xf86-video-fbturbo
git clone https://github.com/ptitSeb/glshim
# install mali driver
cd sunxi-mali
git submodule init
git submodule update
git pull
wget http://pastebin.com/raw.php?i=hHKVQfrh -O ./include/GLES2/gl2.h
wget http://pastebin.com/raw.php?i=ShQXc6jy -O ./include/GLES2/gl2ext.h
make config ABI=armhf VERSION=r3p0
mkdir /usr/lib/mali
echo "/usr/lib/mali" > /etc/ld.so.conf.d/1-mali.conf
make -C include install
make -C lib/mali prefix=/usr libdir='$(prefix)/lib/mali/' install
cd ..
2. Build
# Step 1: build and install helper libraries
cd libdri2
autoreconf -i
./configure --prefix=/usr
make
make install
cd ..
cd libump
autoreconf -i
./configure --prefix=/usr
make
make install
cd ..
# Step 2: build video driver
cd xf86-video-fbturbo
autoreconf -i
./configure --prefix=/usr
make
make install
cd ..
# Step 3: build GL wrapper
cd glshim
cmake .
make
cp lib/libGL.so.1 /usr/lib/ # replace the software GL library with the wrapper
cd ..
3. Configure your system
- configure your kernel to allocate memory for the GPU
- make sure mali and mali_drm kernel modules are loaded
- give your user permissions to access /dev/ump and /dev/mali
- configure Xorg to use fbturbo driver
4. Test:
# run a basic test
glxgears
# install and run a GL benchmark
apt-get -y install globs
/usr/lib/globs/benchmarks/GL_pointz/gl_pointz
# try to run a real game
apt-get -y install billard-gl
billard-gl
This all worked out for me rather nicely. The only issue I have encountered is a segfault that many GL programs get when they shut down. I'm currently debugging this issue, but it would be helpful to know others experience it as well, and perhaps get some advice from people experienced in GLX or SDL.
Edit: I know glxgears is not a real benchmark, but let me give you some numbers to make it clear what I'm talking about. Results are from Orange Pi PC clocked at 1296000 Hz (and are CPU-bound):
user@bananapi:~$ glxgears
LIBGL: Initialising glshim
libGL: built on Jun 12 2016 06:12:01
LIBGL: Current folder is:/home/user
libGL:loaded: libGLESv1_CM.so
libGL:loaded: libEGL.so
2074 frames in 5.0 seconds = 414.688 FPS
2071 frames in 5.0 seconds = 414.085 FPS
2070 frames in 5.0 seconds = 413.915 FPS
^C
But cat get it work
So far I tried it with booth kernels 4.19 and 3.10
Question
pumuckl
good day everyone,
Just for fun , i try to run gpu miner on OPI win plus, with open CL.
https://github.com/hominoids/sgminer-arm
but i face several problems and It would be nice if some buddy could help me.
I cant install all needed libs:
root@orangepiwin:~# apt-get install mali-fbdev -y Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package mali-fbdev
https://forum.odroid.com/viewtopic.php?f=98&t=29571
To install Download ARM Computer Vision and Machine Learning library, is that value true:
usr/lib/arm_compute-v18.03-bin-linux/lib/linux-armv7a-neon-cl
https://forum.armbian.com/topic/1420-opengl-on-mali-gpu-bananapi-orangepi-pc-etc/
1. Install: # install GLX Gears, mesa GL and GLU libraries apt-get -y install mesa-utils # install development tools apt-get -y install build-essential automake pkg-config libtool ca-certificates git cmake subversion # install required libraries apt-get install libx11-dev libxext-dev xutils-dev libdrm-dev x11proto-xf86dri-dev libxfixes-dev # get source code git clone https://github.com/robclark/libdri2 git clone https://github.com/linux-sunxi/libump git clone https://github.com/linux-sunxi/sunxi-mali git clone https://github.com/ssvb/xf86-video-fbturbo git clone https://github.com/ptitSeb/glshim # install mali driver cd sunxi-mali git submodule init git submodule update git pull wget http://pastebin.com/raw.php?i=hHKVQfrh -O ./include/GLES2/gl2.h wget http://pastebin.com/raw.php?i=ShQXc6jy -O ./include/GLES2/gl2ext.h make config ABI=armhf VERSION=r3p0 mkdir /usr/lib/mali echo "/usr/lib/mali" > /etc/ld.so.conf.d/1-mali.conf make -C include install make -C lib/mali prefix=/usr libdir='$(prefix)/lib/mali/' install cd .. 2. Build # Step 1: build and install helper libraries cd libdri2 autoreconf -i ./configure --prefix=/usr make make install cd .. cd libump autoreconf -i ./configure --prefix=/usr make make install cd .. # Step 2: build video driver cd xf86-video-fbturbo autoreconf -i ./configure --prefix=/usr make make install cd .. # Step 3: build GL wrapper cd glshim cmake . make cp lib/libGL.so.1 /usr/lib/ # replace the software GL library with the wrapper cd .. 3. Configure your system - configure your kernel to allocate memory for the GPU - make sure mali and mali_drm kernel modules are loaded - give your user permissions to access /dev/ump and /dev/mali - configure Xorg to use fbturbo driver 4. Test: # run a basic test glxgears # install and run a GL benchmark apt-get -y install globs /usr/lib/globs/benchmarks/GL_pointz/gl_pointz # try to run a real game apt-get -y install billard-gl billard-gl This all worked out for me rather nicely. The only issue I have encountered is a segfault that many GL programs get when they shut down. I'm currently debugging this issue, but it would be helpful to know others experience it as well, and perhaps get some advice from people experienced in GLX or SDL. Edit: I know glxgears is not a real benchmark, but let me give you some numbers to make it clear what I'm talking about. Results are from Orange Pi PC clocked at 1296000 Hz (and are CPU-bound): user@bananapi:~$ glxgears LIBGL: Initialising glshim libGL: built on Jun 12 2016 06:12:01 LIBGL: Current folder is:/home/user libGL:loaded: libGLESv1_CM.so libGL:loaded: libEGL.so 2074 frames in 5.0 seconds = 414.688 FPS 2071 frames in 5.0 seconds = 414.085 FPS 2070 frames in 5.0 seconds = 413.915 FPS ^C
But cat get it work
So far I tried it with booth kernels 4.19 and 3.10
will this generally work on OPI WIN?
is the instruction correct?
greetings
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