fredrum reacted to
balbes150 in Kernel 6.2 (HDMI USB LAN etc) for OPI5
March 30, 2023
fix https://disk.yandex.ru/d/IJgrWsME_WSLOg work
glmark2-wayland (image 20230329-current gnome3 + fix dtb)
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc)
=======================================================
[build] use-vbo=false: FPS: 2942 FrameTime: 0.340 ms
[build] use-vbo=true: FPS: 3167 FrameTime: 0.316 ms
[texture] texture-filter=nearest: FPS: 4085 FrameTime: 0.245 ms
[texture] texture-filter=linear: FPS: 4252 FrameTime: 0.235 ms
[texture] texture-filter=mipmap: FPS: 4242 FrameTime: 0.236 ms
[shading] shading=gouraud: FPS: 2461 FrameTime: 0.406 ms
[shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms
[shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms
[shading] shading=cel: FPS: 2046 FrameTime: 0.489 ms
[bump] bump-render=high-poly: FPS: 910 FrameTime: 1.099 ms
[bump] bump-render=normals: FPS: 4070 FrameTime: 0.246 ms
[bump] bump-render=height: FPS: 3596 FrameTime: 0.278 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 613 FrameTime: 1.631 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3664 FrameTime: 0.273 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 545 FrameTime: 1.835 ms
[desktop] effect=shadow:windows=4: FPS: 2067 FrameTime: 0.484 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 575 FrameTime: 1.739 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.808 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
[ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms
[jellyfish] <default>: FPS: 2294 FrameTime: 0.436 ms
[terrain] <default>: FPS: 102 FrameTime: 9.804 ms
[shadow] <default>: FPS: 1424 FrameTime: 0.702 ms
[refract] <default>: FPS: 114 FrameTime: 8.772 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3475 FrameTime: 0.288 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2528 FrameTime: 0.396 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3543 FrameTime: 0.282 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3128 FrameTime: 0.320 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2540 FrameTime: 0.394 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3121 FrameTime: 0.320 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3237 FrameTime: 0.309 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2505 FrameTime: 0.399 ms
=======================================================
glmark2 Score: 2314
=======================================================
glmark2-es-wayland
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc)
=======================================================
[build] use-vbo=false: FPS: 3079 FrameTime: 0.325 ms
[build] use-vbo=true: FPS: 2924 FrameTime: 0.342 ms
[texture] texture-filter=nearest: FPS: 4044 FrameTime: 0.247 ms
[texture] texture-filter=linear: FPS: 3891 FrameTime: 0.257 ms
[texture] texture-filter=mipmap: FPS: 3785 FrameTime: 0.264 ms
[shading] shading=gouraud: FPS: 2432 FrameTime: 0.411 ms
[shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms
[shading] shading=phong: FPS: 2138 FrameTime: 0.468 ms
[shading] shading=cel: FPS: 2088 FrameTime: 0.479 ms
[bump] bump-render=high-poly: FPS: 922 FrameTime: 1.085 ms
[bump] bump-render=normals: FPS: 4238 FrameTime: 0.236 ms
[bump] bump-render=height: FPS: 4150 FrameTime: 0.241 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2675 FrameTime: 0.374 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1078 FrameTime: 0.928 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3510 FrameTime: 0.285 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 649 FrameTime: 1.541 ms
[desktop] effect=shadow:windows=4: FPS: 2211 FrameTime: 0.452 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 570 FrameTime: 1.754 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 551 FrameTime: 1.815 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 671 FrameTime: 1.490 ms
[ideas] speed=duration: FPS: 1656 FrameTime: 0.604 ms
[jellyfish] <default>: FPS: 2159 FrameTime: 0.463 ms
[terrain] <default>: FPS: 109 FrameTime: 9.174 ms
[shadow] <default>: FPS: 1427 FrameTime: 0.701 ms
[refract] <default>: FPS: 113 FrameTime: 8.850 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3398 FrameTime: 0.294 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2840 FrameTime: 0.352 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3337 FrameTime: 0.300 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3065 FrameTime: 0.326 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2532 FrameTime: 0.395 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3289 FrameTime: 0.304 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2811 FrameTime: 0.356 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2459 FrameTime: 0.407 ms
=======================================================
glmark2 Score: 2342
=======================================================
x11
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc)
=======================================================
[build] use-vbo=false: FPS: 965 FrameTime: 1.036 ms
[build] use-vbo=true: FPS: 979 FrameTime: 1.021 ms
[texture] texture-filter=nearest: FPS: 1032 FrameTime: 0.969 ms
[texture] texture-filter=linear: FPS: 1020 FrameTime: 0.980 ms
[texture] texture-filter=mipmap: FPS: 1022 FrameTime: 0.978 ms
[shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms
[shading] shading=blinn-phong-inf: FPS: 831 FrameTime: 1.203 ms
[shading] shading=phong: FPS: 769 FrameTime: 1.300 ms
[shading] shading=cel: FPS: 740 FrameTime: 1.351 ms
[bump] bump-render=high-poly: FPS: 352 FrameTime: 2.841 ms
[bump] bump-render=normals: FPS: 1110 FrameTime: 0.901 ms
[bump] bump-render=height: FPS: 1085 FrameTime: 0.922 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 791 FrameTime: 1.264 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.315 ms
[pulsar] light=false:quads=5:texture=false: FPS: 979 FrameTime: 1.021 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms
[desktop] effect=shadow:windows=4: FPS: 842 FrameTime: 1.188 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 585 FrameTime: 1.709 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 668 FrameTime: 1.497 ms
[ideas] speed=duration: FPS: 726 FrameTime: 1.377 ms
[jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms
[terrain] <default>: FPS: 93 FrameTime: 10.753 ms
[shadow] <default>: FPS: 679 FrameTime: 1.473 ms
[refract] <default>: FPS: 91 FrameTime: 10.989 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 879 FrameTime: 1.138 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 914 FrameTime: 1.094 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 935 FrameTime: 1.070 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 925 FrameTime: 1.081 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 872 FrameTime: 1.147 ms
=======================================================
glmark2 Score: 781
=======================================================
x11 es2
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc)
=======================================================
[build] use-vbo=false: FPS: 1017 FrameTime: 0.983 ms
[build] use-vbo=true: FPS: 1021 FrameTime: 0.979 ms
[texture] texture-filter=nearest: FPS: 1130 FrameTime: 0.885 ms
[texture] texture-filter=linear: FPS: 1120 FrameTime: 0.893 ms
[texture] texture-filter=mipmap: FPS: 1115 FrameTime: 0.897 ms
[shading] shading=gouraud: FPS: 832 FrameTime: 1.202 ms
[shading] shading=blinn-phong-inf: FPS: 819 FrameTime: 1.221 ms
[shading] shading=phong: FPS: 771 FrameTime: 1.297 ms
[shading] shading=cel: FPS: 814 FrameTime: 1.229 ms
[bump] bump-render=high-poly: FPS: 356 FrameTime: 2.809 ms
[bump] bump-render=normals: FPS: 1130 FrameTime: 0.885 ms
[bump] bump-render=height: FPS: 1099 FrameTime: 0.910 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 419 FrameTime: 2.387 ms
[desktop] effect=shadow:windows=4: FPS: 883 FrameTime: 1.133 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 573 FrameTime: 1.745 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 587 FrameTime: 1.704 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 681 FrameTime: 1.468 ms
[ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms
[jellyfish] <default>: FPS: 978 FrameTime: 1.022 ms
[terrain] <default>: FPS: 99 FrameTime: 10.101 ms
[shadow] <default>: FPS: 700 FrameTime: 1.429 ms
[refract] <default>: FPS: 95 FrameTime: 10.526 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1026 FrameTime: 0.975 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1009 FrameTime: 0.991 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 989 FrameTime: 1.011 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 886 FrameTime: 1.129 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 994 FrameTime: 1.006 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 989 FrameTime: 1.011 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 892 FrameTime: 1.121 ms
=======================================================
glmark2 Score: 828
=======================================================