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fredrum

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  1. Like
    fredrum reacted to hste in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    I guess the missing sram-supply setting maybe why pancfs fail
     
    [    2.168427] rockchip-vop2 fdd90000.vop: Adding to iommu group 0
    [    2.168522] pancsf fb000000.gpu: Looking up sram-supply from device tree
    [    2.168965] pancsf fb000000.gpu: Looking up sram-supply property in node /gpu@fb000000 failed
     
    hste
  2. Like
    fredrum reacted to balbes150 in Kernel 6.2 (HDMI USB LAN etc) for OPI5   
    fix https://disk.yandex.ru/d/IJgrWsME_WSLOg   work
     
    glmark2-wayland  (image 20230329-current gnome3 + fix dtb)
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 2942 FrameTime: 0.340 ms [build] use-vbo=true: FPS: 3167 FrameTime: 0.316 ms [texture] texture-filter=nearest: FPS: 4085 FrameTime: 0.245 ms [texture] texture-filter=linear: FPS: 4252 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4242 FrameTime: 0.236 ms [shading] shading=gouraud: FPS: 2461 FrameTime: 0.406 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2046 FrameTime: 0.489 ms [bump] bump-render=high-poly: FPS: 910 FrameTime: 1.099 ms [bump] bump-render=normals: FPS: 4070 FrameTime: 0.246 ms [bump] bump-render=height: FPS: 3596 FrameTime: 0.278 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 613 FrameTime: 1.631 ms [pulsar] light=false:quads=5:texture=false: FPS: 3664 FrameTime: 0.273 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 545 FrameTime: 1.835 ms [desktop] effect=shadow:windows=4: FPS: 2067 FrameTime: 0.484 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 575 FrameTime: 1.739 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.808 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms [ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms [jellyfish] <default>: FPS: 2294 FrameTime: 0.436 ms [terrain] <default>: FPS: 102 FrameTime: 9.804 ms [shadow] <default>: FPS: 1424 FrameTime: 0.702 ms [refract] <default>: FPS: 114 FrameTime: 8.772 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3475 FrameTime: 0.288 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2528 FrameTime: 0.396 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3543 FrameTime: 0.282 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3128 FrameTime: 0.320 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2540 FrameTime: 0.394 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3121 FrameTime: 0.320 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3237 FrameTime: 0.309 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2505 FrameTime: 0.399 ms ======================================================= glmark2 Score: 2314 =======================================================  
    glmark2-es-wayland
     
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 3079 FrameTime: 0.325 ms [build] use-vbo=true: FPS: 2924 FrameTime: 0.342 ms [texture] texture-filter=nearest: FPS: 4044 FrameTime: 0.247 ms [texture] texture-filter=linear: FPS: 3891 FrameTime: 0.257 ms [texture] texture-filter=mipmap: FPS: 3785 FrameTime: 0.264 ms [shading] shading=gouraud: FPS: 2432 FrameTime: 0.411 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2138 FrameTime: 0.468 ms [shading] shading=cel: FPS: 2088 FrameTime: 0.479 ms [bump] bump-render=high-poly: FPS: 922 FrameTime: 1.085 ms [bump] bump-render=normals: FPS: 4238 FrameTime: 0.236 ms [bump] bump-render=height: FPS: 4150 FrameTime: 0.241 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2675 FrameTime: 0.374 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1078 FrameTime: 0.928 ms [pulsar] light=false:quads=5:texture=false: FPS: 3510 FrameTime: 0.285 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 649 FrameTime: 1.541 ms [desktop] effect=shadow:windows=4: FPS: 2211 FrameTime: 0.452 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 570 FrameTime: 1.754 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 551 FrameTime: 1.815 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 671 FrameTime: 1.490 ms [ideas] speed=duration: FPS: 1656 FrameTime: 0.604 ms [jellyfish] <default>: FPS: 2159 FrameTime: 0.463 ms [terrain] <default>: FPS: 109 FrameTime: 9.174 ms [shadow] <default>: FPS: 1427 FrameTime: 0.701 ms [refract] <default>: FPS: 113 FrameTime: 8.850 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3398 FrameTime: 0.294 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2840 FrameTime: 0.352 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3337 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3065 FrameTime: 0.326 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2532 FrameTime: 0.395 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3289 FrameTime: 0.304 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2811 FrameTime: 0.356 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2459 FrameTime: 0.407 ms ======================================================= glmark2 Score: 2342 =======================================================  
    x11
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 965 FrameTime: 1.036 ms [build] use-vbo=true: FPS: 979 FrameTime: 1.021 ms [texture] texture-filter=nearest: FPS: 1032 FrameTime: 0.969 ms [texture] texture-filter=linear: FPS: 1020 FrameTime: 0.980 ms [texture] texture-filter=mipmap: FPS: 1022 FrameTime: 0.978 ms [shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms [shading] shading=blinn-phong-inf: FPS: 831 FrameTime: 1.203 ms [shading] shading=phong: FPS: 769 FrameTime: 1.300 ms [shading] shading=cel: FPS: 740 FrameTime: 1.351 ms [bump] bump-render=high-poly: FPS: 352 FrameTime: 2.841 ms [bump] bump-render=normals: FPS: 1110 FrameTime: 0.901 ms [bump] bump-render=height: FPS: 1085 FrameTime: 0.922 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 791 FrameTime: 1.264 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.315 ms [pulsar] light=false:quads=5:texture=false: FPS: 979 FrameTime: 1.021 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms [desktop] effect=shadow:windows=4: FPS: 842 FrameTime: 1.188 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 585 FrameTime: 1.709 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 668 FrameTime: 1.497 ms [ideas] speed=duration: FPS: 726 FrameTime: 1.377 ms [jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms [terrain] <default>: FPS: 93 FrameTime: 10.753 ms [shadow] <default>: FPS: 679 FrameTime: 1.473 ms [refract] <default>: FPS: 91 FrameTime: 10.989 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 879 FrameTime: 1.138 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 914 FrameTime: 1.094 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 935 FrameTime: 1.070 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 925 FrameTime: 1.081 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 872 FrameTime: 1.147 ms ======================================================= glmark2 Score: 781 =======================================================  
    x11 es2
     
    ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 1017 FrameTime: 0.983 ms [build] use-vbo=true: FPS: 1021 FrameTime: 0.979 ms [texture] texture-filter=nearest: FPS: 1130 FrameTime: 0.885 ms [texture] texture-filter=linear: FPS: 1120 FrameTime: 0.893 ms [texture] texture-filter=mipmap: FPS: 1115 FrameTime: 0.897 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.202 ms [shading] shading=blinn-phong-inf: FPS: 819 FrameTime: 1.221 ms [shading] shading=phong: FPS: 771 FrameTime: 1.297 ms [shading] shading=cel: FPS: 814 FrameTime: 1.229 ms [bump] bump-render=high-poly: FPS: 356 FrameTime: 2.809 ms [bump] bump-render=normals: FPS: 1130 FrameTime: 0.885 ms [bump] bump-render=height: FPS: 1099 FrameTime: 0.910 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 419 FrameTime: 2.387 ms [desktop] effect=shadow:windows=4: FPS: 883 FrameTime: 1.133 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 573 FrameTime: 1.745 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 587 FrameTime: 1.704 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 681 FrameTime: 1.468 ms [ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms [jellyfish] <default>: FPS: 978 FrameTime: 1.022 ms [terrain] <default>: FPS: 99 FrameTime: 10.101 ms [shadow] <default>: FPS: 700 FrameTime: 1.429 ms [refract] <default>: FPS: 95 FrameTime: 10.526 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1026 FrameTime: 0.975 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1009 FrameTime: 0.991 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 989 FrameTime: 1.011 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 994 FrameTime: 1.006 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 989 FrameTime: 1.011 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 892 FrameTime: 1.121 ms ======================================================= glmark2 Score: 828 =======================================================  
  3. Like
    fredrum got a reaction from NicoD in A thread about Dolphin the emulator on Orange Pi 5. (Linux not Android)   
    Someone asked in a different thread how I got Dolphin to run so thought I'd start a thread so not to pollute the other one.
    Basically it wasn't that hard especially if youve done some git'hubbing before.
     
    I think I followed the 'Ubuntu' instructions here.
    Make sure you get the dependencies and do all the steps correctly.
    It should build without problems if you do.  (remember you have a lot of cores on Opi5 so can use 'make -j6' or even higher)
     
    https://github.com/dolphin-emu/dolphin/wiki/Building-for-Linux
     
     
    You then want to set a config flag to make Dolphin use GLES instead of big brother OpenGL.
    (you probably want to run it at least once to generate the config files)
     
    nano ~/.config/dolphin-emu/GFX.ini
    add a line:
    PreferGLES = True
     
    But when running one of the more common games I got a shader compilation error.
    I hacked around that and also reported it on the Dolpin bug report site and it should be fixed soon when the 'PR' gets accepted.
    In the meantime you can read here what to do,
     
    https://bugs.dolphin-emu.org/issues/13198#
     
     
    Note that in my youtube video I get a good fps but later on in the game when you get to the first village the transparencies in the central square bonfire completely kills fps.
    The same happens in Metroid Prime when you have the large bluish holo walls in view.
    Mario Kart runs pretty well most of the time. Mario Sunshine as well at least in the plaza area I have't tried further.
     
     
    Cheers and Good Luck!
     
     
  4. Like
    fredrum got a reaction from MarcAndro in Can I overclock the GPU on my Orange Pi 5!?   
    Hello!!

    I got Dolphin running under Armbian and it seems its mainly GPU bound for the games that Iv'e tested.
    I am aware that the Panfrost drivers are not optimal but I thought I'd like to try and squeeze a few extra fps out of this setup by overclocking the GPU if that's possible.
     
    Is it? And does anyone know how I can do that?
     
    Cheers! 

     
     
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