晓飞丁 Posted yesterday at 03:45 AM Posted yesterday at 03:45 AM 1 hour ago, KhanhDTP said: + PanVk - mesa 26.0 (https://launchpad.net/~ernstp/+archive/ubuntu/mesaaco) + box64 3.9 (https://ryanfortner.github.io/box64-debs/) + GE-Proton (https://github.com/GloriousEggroll/proton-ge-custom) + Zink (openGL) >=60fps@1080p How do you use Zink? 0 Quote
KhanhDTP Posted yesterday at 04:26 AM Author Posted yesterday at 04:26 AM (edited) 23 hours ago, 晓飞丁 said: How do you use Zink? Set var environments as below: export PAN_MESA_DEBUG=gl3 export MESA_GL_VERSION_OVERRIDE=4.3 export MESA_LOADER_DRIVER_OVERRIDE=zink export GALLIUM_DRIVER=zink export LIBGL_KOPPER_DRI2=true Edited 3 hours ago by KhanhDTP 0 Quote
晓飞丁 Posted 20 hours ago Posted 20 hours ago 8 hours ago, KhanhDTP said: + PanVk - mesa 26.0 (https://launchpad.net/~ernstp/+archive/ubuntu/mesaaco) + box64 3.9 (https://ryanfortner.github.io/box64-debs/) + GE-Proton (https://github.com/GloriousEggroll/proton-ge-custom) + Zink (openGL) >=60fps@1080p I am trying to use Zink to play TomRaider , while comes out this error: [BOX64] Using emulated /home/xfding/tmp/wine-proton-10.0-3-amd64-wow64/lib/wine/x86_64-unix/winepulse.so [BOX64] Using native(wrapped) libpulse.so.0 [BOX64] Using emulated /home/xfding/tmp/wine-proton-10.0-3-amd64-wow64/lib/wine/x86_64-unix/winealsa.so [BOX64] Using native(wrapped) libasound.so.2 [BOX64] Using native(wrapped) libGL.so.1 WARNING: Some incorrect rendering might occur because the selected Vulkan device (Mali-G610) doesn't support base Zink requirements: feats.features.fillModeNonSolid feats.features.shaderClipDistance [BOX64] 15479|Ask to run at NULL, will segfault wine: Unhandled page fault on execute access to 0000000000000000 at address 0000000000000000 (thread 0024), starting debugger... [BOX64] winedbg detected, not launching it! 0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 332" (731) Read the Wine Developers Guide on how to set up winedbg or another debugger Is "GE-proton" is a must to OpenEL games? 0 Quote
KhanhDTP Posted 17 hours ago Author Posted 17 hours ago 3 hours ago, 晓飞丁 said: Is "GE-proton" is a must to OpenEL games? No, basically any wine/proton (wow64) will work! 3 hours ago, 晓飞丁 said: I am trying to use Zink to play TomRaider Btw, that version of the Tomb Raider! 0 Quote
晓飞丁 Posted 17 hours ago Posted 17 hours ago 9 minutes ago, KhanhDTP said: Btw, that version of the Tomb Raider! It is Tomb Raider 1~3 remastered Gog version 0 Quote
KhanhDTP Posted 5 hours ago Author Posted 5 hours ago 11 hours ago, 晓飞丁 said: It is Tomb Raider 1~3 remastered Gog version Have you tried other wine/proton versions? 0 Quote
晓飞丁 Posted 4 hours ago Posted 4 hours ago 1 hour ago, KhanhDTP said: Have you tried other wine/proton versions? I just used wine-proton 10.0.3. While replace the wine to 11.0-rc1 to my previous proton environment, which is working fine on some games, such as VampireSuvivors, after installing Wine-mono, none game can be played. Comes out a dialog says that "Failed to initialize graphics, Make sure you have DirectX installed" 0 Quote
KhanhDTP Posted 2 hours ago Author Posted 2 hours ago 1 hour ago, 晓飞丁 said: Comes out a dialog says that "Failed to initialize graphics, Make sure you have DirectX installed" (https://www.pcgamingwiki.com/wiki/Vampire_Survivors) Vampire_Survivors is a 64-bit / Direct3D 11.1 game. You may not be setting DXVK (stripped) properly. Set var environments as below: export WINEDLLOVERRIDES="d3d12,d3d12core,d3d11,dxgi,d3d10,d3d10_1,d3d10core,d3d9,d3d8,dinput8=n,b" Download the DXVK (stripped) here: https://github.com/khanh-it/dxvk/releases/tag/releases (You may want to try to know which version works best for this game) Extract and then copy the x64/d3d11.dll, x64/dxgi.dll files to the game's executable file. If you're setting up the DXVK properly, you will see the output with something like the following: Quote info: Game: VampireSurvivors.exe info: DXVK: v1.6.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_surface info: VK_KHR_win32_surface warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: Mali-G610: info: Driver: 26.0.0 info: Vulkan: 1.4.335 info: Memory Heap[0]: info: Size: 5945 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x7 info: Process set as DPI aware info: Device properties: info: Device name: : Mali-G610 info: Driver version : 26.0.0 info: Enabled device extensions: 0 Quote
晓飞丁 Posted 30 minutes ago Posted 30 minutes ago 2 hours ago, KhanhDTP said: (https://www.pcgamingwiki.com/wiki/Vampire_Survivors) Vampire_Survivors is a 64-bit / Direct3D 11.1 game. You may not be setting DXVK (stripped) properly. Set var environments as below: export WINEDLLOVERRIDES="d3d12,d3d12core,d3d11,dxgi,d3d10,d3d10_1,d3d10core,d3d9,d3d8,dinput8=n,b" Download the DXVK (stripped) here: https://github.com/khanh-it/dxvk/releases/tag/releases (You may want to try to know which version works best for this game) Extract and then copy the x64/d3d11.dll, x64/dxgi.dll files to the game's executable file. If you're setting up the DXVK properly, you will see the output with something like the following: Thank you so much! I will try it tonight! 1 Quote
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