-
Posts
4456 -
Joined
-
Last visited
Content Type
Forums
Store
Crowdfunding
Applications
Events
Raffles
Community Map
Everything posted by balbes150
-
Downloaded the ubuntu gnome version 20230331-current. I unpacked it, wrote it to the SD card (I pay attention not to change anything), connected it to OPi5, turned it on and got a working screen with gnom3. installed the archive, rebooted, got HW acceleration. What kind of monitor do you have and how is it connected ? What's in MTD\SPI (if the old stuff is from other systems, erase or update to the version from these images)? To install files from the archive - do not run the GUI, switch to the text console (Ctrl+Alt+F2) and replace files there. If you try to replace files in the running GUI, the system will not be able to complete the file replacement operation.
-
Read this topic, there are answers to all your questions here.
-
In my images, support for PD power supplies has been removed, so nothing will work with this power supply. Also, you are using the wrong system startup order. If you have already recorded other u-boots in MTD\SPI (from the official Rada website, from the official Armbian versions), you must first completely clear MTD\SPI (for example, with the dd command). Only after that, you immediately connect NVMe to the device, connect the SD card with my image, start the system from the SD card performs the initial configuration of the system from the SD card, start gparted from the SD card and create a partition on NVMe, and you can immediately start installing the system on NVMe+MTD. The system will do all the necessary work by itself. It is important to confirm the installation of the bootloader on MTD. No manual manipulations are needed to write the image to NVMe, the armbian-config (armbian-install) script does everything, it correctly creates the system and configures its launch from NVMe.
-
Version 20230401 with kernel 6.2 (pancsf-midstream). With HDMI USB support. https://disk.yandex.ru/d/W8pOOhizVjq91A To enable HW acceleration, install the mesa package with the forced overwrite option or an archive to enable acceleration for wayland. To enable wayland acceleration, you need to replace the files in the /usr/lib/aarch64-linux-gnu directory with the contents of the archive (with file replacement). After that, acceleration will work with wayland. X11 and wayland acceleration works the same way on Debian Sid (the images are the same as Ubuntu). After starting the system and initial configuration, replace the files from the archive in the same way and acceleration will work. The results of running in Debian Sid Gnome for x11 and wayland. dpkg -i --force-overwrite mesa_23.0.0-dev-2_arm64.deb After installation and reboot, HW acceleration will work in x11 and wayland. Please note, this is a test version of mesa for the initial evaluation of the work, some of the functions do not work in it and there may be bugs. With x11, the system works more stably, but the test results are lower than in gnome+wayland. deb\archive https://disk.yandex.ru/d/h8c-Y2FfAvx76g
-
Provide a complete description of all the steps you performed, what was in MTD\SPI before the installation started, which power supply is used.
-
Version 20230401-current (6.2) added support for analog audio (jack 3.5).
-
What is this image and where did you get it from ?
-
Version 20230331 fixed the third USB (white).
-
Judging by the result, you have a high temperature during tests. Don 't you have a cooling system ?
-
Write in detail exactly which image you used, and show the full UART log. Did you answer all the questions about installing the bootloader on MTD correctly and waited for it to finish ? Which power supply do you use ? I strongly advise against using PD power supplies (this is the stupidest and idiotic solution for SbS), only ordinary "dumb" power supplies (optimally 12V 3a 5.5mm2.1mm + USB-C adapter).
-
fix https://disk.yandex.ru/d/IJgrWsME_WSLOg work glmark2-wayland (image 20230329-current gnome3 + fix dtb) ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 2942 FrameTime: 0.340 ms [build] use-vbo=true: FPS: 3167 FrameTime: 0.316 ms [texture] texture-filter=nearest: FPS: 4085 FrameTime: 0.245 ms [texture] texture-filter=linear: FPS: 4252 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4242 FrameTime: 0.236 ms [shading] shading=gouraud: FPS: 2461 FrameTime: 0.406 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2046 FrameTime: 0.489 ms [bump] bump-render=high-poly: FPS: 910 FrameTime: 1.099 ms [bump] bump-render=normals: FPS: 4070 FrameTime: 0.246 ms [bump] bump-render=height: FPS: 3596 FrameTime: 0.278 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 613 FrameTime: 1.631 ms [pulsar] light=false:quads=5:texture=false: FPS: 3664 FrameTime: 0.273 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 545 FrameTime: 1.835 ms [desktop] effect=shadow:windows=4: FPS: 2067 FrameTime: 0.484 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 575 FrameTime: 1.739 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.808 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms [ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms [jellyfish] <default>: FPS: 2294 FrameTime: 0.436 ms [terrain] <default>: FPS: 102 FrameTime: 9.804 ms [shadow] <default>: FPS: 1424 FrameTime: 0.702 ms [refract] <default>: FPS: 114 FrameTime: 8.772 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3475 FrameTime: 0.288 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2528 FrameTime: 0.396 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3543 FrameTime: 0.282 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3128 FrameTime: 0.320 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2540 FrameTime: 0.394 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3121 FrameTime: 0.320 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3237 FrameTime: 0.309 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2505 FrameTime: 0.399 ms ======================================================= glmark2 Score: 2314 ======================================================= glmark2-es-wayland ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 3079 FrameTime: 0.325 ms [build] use-vbo=true: FPS: 2924 FrameTime: 0.342 ms [texture] texture-filter=nearest: FPS: 4044 FrameTime: 0.247 ms [texture] texture-filter=linear: FPS: 3891 FrameTime: 0.257 ms [texture] texture-filter=mipmap: FPS: 3785 FrameTime: 0.264 ms [shading] shading=gouraud: FPS: 2432 FrameTime: 0.411 ms [shading] shading=blinn-phong-inf: FPS: 2502 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2138 FrameTime: 0.468 ms [shading] shading=cel: FPS: 2088 FrameTime: 0.479 ms [bump] bump-render=high-poly: FPS: 922 FrameTime: 1.085 ms [bump] bump-render=normals: FPS: 4238 FrameTime: 0.236 ms [bump] bump-render=height: FPS: 4150 FrameTime: 0.241 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2675 FrameTime: 0.374 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1078 FrameTime: 0.928 ms [pulsar] light=false:quads=5:texture=false: FPS: 3510 FrameTime: 0.285 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 649 FrameTime: 1.541 ms [desktop] effect=shadow:windows=4: FPS: 2211 FrameTime: 0.452 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 570 FrameTime: 1.754 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 551 FrameTime: 1.815 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 671 FrameTime: 1.490 ms [ideas] speed=duration: FPS: 1656 FrameTime: 0.604 ms [jellyfish] <default>: FPS: 2159 FrameTime: 0.463 ms [terrain] <default>: FPS: 109 FrameTime: 9.174 ms [shadow] <default>: FPS: 1427 FrameTime: 0.701 ms [refract] <default>: FPS: 113 FrameTime: 8.850 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3398 FrameTime: 0.294 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2840 FrameTime: 0.352 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3337 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3065 FrameTime: 0.326 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2532 FrameTime: 0.395 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3289 FrameTime: 0.304 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2811 FrameTime: 0.356 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2459 FrameTime: 0.407 ms ======================================================= glmark2 Score: 2342 ======================================================= x11 ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 965 FrameTime: 1.036 ms [build] use-vbo=true: FPS: 979 FrameTime: 1.021 ms [texture] texture-filter=nearest: FPS: 1032 FrameTime: 0.969 ms [texture] texture-filter=linear: FPS: 1020 FrameTime: 0.980 ms [texture] texture-filter=mipmap: FPS: 1022 FrameTime: 0.978 ms [shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms [shading] shading=blinn-phong-inf: FPS: 831 FrameTime: 1.203 ms [shading] shading=phong: FPS: 769 FrameTime: 1.300 ms [shading] shading=cel: FPS: 740 FrameTime: 1.351 ms [bump] bump-render=high-poly: FPS: 352 FrameTime: 2.841 ms [bump] bump-render=normals: FPS: 1110 FrameTime: 0.901 ms [bump] bump-render=height: FPS: 1085 FrameTime: 0.922 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 791 FrameTime: 1.264 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.315 ms [pulsar] light=false:quads=5:texture=false: FPS: 979 FrameTime: 1.021 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms [desktop] effect=shadow:windows=4: FPS: 842 FrameTime: 1.188 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 585 FrameTime: 1.709 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 668 FrameTime: 1.497 ms [ideas] speed=duration: FPS: 726 FrameTime: 1.377 ms [jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms [terrain] <default>: FPS: 93 FrameTime: 10.753 ms [shadow] <default>: FPS: 679 FrameTime: 1.473 ms [refract] <default>: FPS: 91 FrameTime: 10.989 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 879 FrameTime: 1.138 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 914 FrameTime: 1.094 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 935 FrameTime: 1.070 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 925 FrameTime: 1.081 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 872 FrameTime: 1.147 ms ======================================================= glmark2 Score: 781 ======================================================= x11 es2 ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 1017 FrameTime: 0.983 ms [build] use-vbo=true: FPS: 1021 FrameTime: 0.979 ms [texture] texture-filter=nearest: FPS: 1130 FrameTime: 0.885 ms [texture] texture-filter=linear: FPS: 1120 FrameTime: 0.893 ms [texture] texture-filter=mipmap: FPS: 1115 FrameTime: 0.897 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.202 ms [shading] shading=blinn-phong-inf: FPS: 819 FrameTime: 1.221 ms [shading] shading=phong: FPS: 771 FrameTime: 1.297 ms [shading] shading=cel: FPS: 814 FrameTime: 1.229 ms [bump] bump-render=high-poly: FPS: 356 FrameTime: 2.809 ms [bump] bump-render=normals: FPS: 1130 FrameTime: 0.885 ms [bump] bump-render=height: FPS: 1099 FrameTime: 0.910 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 419 FrameTime: 2.387 ms [desktop] effect=shadow:windows=4: FPS: 883 FrameTime: 1.133 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 573 FrameTime: 1.745 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 587 FrameTime: 1.704 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 681 FrameTime: 1.468 ms [ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms [jellyfish] <default>: FPS: 978 FrameTime: 1.022 ms [terrain] <default>: FPS: 99 FrameTime: 10.101 ms [shadow] <default>: FPS: 700 FrameTime: 1.429 ms [refract] <default>: FPS: 95 FrameTime: 10.526 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1026 FrameTime: 0.975 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1009 FrameTime: 0.991 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 989 FrameTime: 1.011 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 994 FrameTime: 1.006 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 989 FrameTime: 1.011 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 892 FrameTime: 1.121 ms ======================================================= glmark2 Score: 828 =======================================================
-
Ver 20230329 kernel legacy (5.10.110) and current (6.2-rc1) I tested HW using a single image with the mesa 23 package installed (I run it from USB), the difference is only in DTB. Acceleration works on Rock 5b and Station M3, acceleration does not work on OPi-5 and khadas edge 2. I haven't really figured it out yet, but I think the reason is the differences in DTB. See details and test results with acceleration on the 6.2 kernel in this topic. there is also a link to the DEB package with the new mesa with which HW acceleration works for me.
-
version 20230328-mtd-spi with support for installation on MTD\SPI and direct launch from USB\SD\NVMe. Please note, this is a test version and errors are possible, it is recommended for experienced users who will be able to restore the system in case of a bootloader failure.
-
Enabled by default in u-boot NVMe. For SATA, need to build the u-boot separately. I don't have any testing equipment. If there is someone willing to take a risk and check how the option for SATA in MTD will work, I can try to build it, but there will be no guarantees.
-
This information is outdated It already supports everything and now everything works, I am currently testing a new version of u-boot with full support for installation on MTD\SPI and direct launch from USB\SD\NVMe. This makes it easy to install the system on NVMe using a simple command in armbian-config (it is enough to create a partition on NVMe with ext4 and run the installation in the armbian-config menu). After installing the new version of u-boot in SPI\MTD and installing the system on NVMe, you can easily run any system from an SD card or USB without disrupting the main system on NVMe. Just connect the media (SD \ USB), turn on the power and the system starts from these media. You can easily run test systems without affecting the main system on NVMe. Question. There are users here who use SATA instead of NVMe ?
-
Versions 20230328 with legacy kernel 5.10.110 and current 6.2. Added support for direct launch from USB. Important. the bootloader installation on MTD\SPI is not working yet.
-
I got into the same situation - I recorded my test u-boot in MTD and got a brick. I managed to restore the startup - close the lower right contact (5) to the ground and turn on the power (an SD card with a working system is connected). When the output appears on the UART, the contacts are released. After starting the system, immediately erased MTD (dd if=dev/zero of=/dev/mtdblock0). Question - who has information about the u-boot structure for MTD in OPI5?
-
the driver does not receive a response and sets an arbitrary resolution. add a fixed value of the output setting to the extlinux.conf command line (search the forum for how to do this).
-
Which monitor, how is it connected? Which image ?
-
Version 20230325-edge with kernel 6.2 (pancsf-midstream). With HDMI USB LAN support. https://disk.yandex.ru/d/Xt36QdVcxRdEDA
-
write in detail what steps you did and why the installation failed. which power supply do you use ? There is no USB startup support in this bootloader and there are hidden bugs, if there is a problem with the system on NVMe, you will not be able to start the system from the SD card for repair (you will have to physically disconnect NVMe to start the system from the SD card). The log specifically states that there is a problem with the firmware file (most likely it is simply not in the specified location). Try installing the full firmware package via armbian-config or apt\synaptic or copy it manually
-
Version 20230322-edge with kernel 6.2 (pancsf-midstream). HDMI USB LAN works and you can enable HW acceleration for 3d. For details on how to enable acceleration, see this topic.
-
Added new versions of the mesa package and an archive to enable acceleration for wayland. To enable wayland acceleration, you need to replace the files in the /usr/lib/aarch64-linux-gnu directory with the contents of the archive (with file replacement). After that, acceleration will work with wayland. X11 and wayland acceleration works the same way on Debian Sid (the images are the same as Ubuntu). After starting the system and initial configuration, replace the files from the archive in the same way and acceleration will work. The results of running in Debian Sid Gnome for x11 and wayland. x11 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 959 FrameTime: 1.044 ms [build] use-vbo=true: FPS: 987 FrameTime: 1.014 ms [texture] texture-filter=nearest: FPS: 1064 FrameTime: 0.940 ms [texture] texture-filter=linear: FPS: 1053 FrameTime: 0.950 ms [texture] texture-filter=mipmap: FPS: 1054 FrameTime: 0.949 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.203 ms [shading] shading=blinn-phong-inf: FPS: 839 FrameTime: 1.193 ms [shading] shading=phong: FPS: 770 FrameTime: 1.299 ms [shading] shading=cel: FPS: 747 FrameTime: 1.339 ms [bump] bump-render=high-poly: FPS: 353 FrameTime: 2.839 ms [bump] bump-render=normals: FPS: 1084 FrameTime: 0.923 ms [bump] bump-render=height: FPS: 1077 FrameTime: 0.929 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 794 FrameTime: 1.260 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 429 FrameTime: 2.334 ms [pulsar] light=false:quads=5:texture=false: FPS: 964 FrameTime: 1.038 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 375 FrameTime: 2.668 ms [desktop] effect=shadow:windows=4: FPS: 836 FrameTime: 1.196 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 564 FrameTime: 1.775 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 567 FrameTime: 1.765 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 656 FrameTime: 1.526 ms [ideas] speed=duration: FPS: 697 FrameTime: 1.437 ms [jellyfish] <default>: FPS: 858 FrameTime: 1.166 ms [terrain] <default>: FPS: 95 FrameTime: 10.550 ms [shadow] <default>: FPS: 672 FrameTime: 1.490 ms [refract] <default>: FPS: 92 FrameTime: 10.925 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 914 FrameTime: 1.095 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 881 FrameTime: 1.135 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 928 FrameTime: 1.079 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 941 FrameTime: 1.063 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 921 FrameTime: 1.086 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 927 FrameTime: 1.079 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 873 FrameTime: 1.146 ms ======================================================= glmark2 Score: 777 ======================================================= x1 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1007 FrameTime: 0.994 ms [build] use-vbo=true: FPS: 1028 FrameTime: 0.973 ms [texture] texture-filter=nearest: FPS: 1132 FrameTime: 0.884 ms [texture] texture-filter=linear: FPS: 1132 FrameTime: 0.884 ms [texture] texture-filter=mipmap: FPS: 1133 FrameTime: 0.883 ms [shading] shading=gouraud: FPS: 854 FrameTime: 1.171 ms [shading] shading=blinn-phong-inf: FPS: 851 FrameTime: 1.176 ms [shading] shading=phong: FPS: 789 FrameTime: 1.269 ms [shading] shading=cel: FPS: 777 FrameTime: 1.287 ms [bump] bump-render=high-poly: FPS: 364 FrameTime: 2.751 ms [bump] bump-render=normals: FPS: 1137 FrameTime: 0.880 ms [bump] bump-render=height: FPS: 1119 FrameTime: 0.894 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 969 FrameTime: 1.033 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1059 FrameTime: 0.944 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 418 FrameTime: 2.395 ms [desktop] effect=shadow:windows=4: FPS: 877 FrameTime: 1.141 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 567 FrameTime: 1.766 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 574 FrameTime: 1.744 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 672 FrameTime: 1.488 ms [ideas] speed=duration: FPS: 713 FrameTime: 1.403 ms [jellyfish] <default>: FPS: 973 FrameTime: 1.029 ms [terrain] <default>: FPS: 99 FrameTime: 10.118 ms [shadow] <default>: FPS: 698 FrameTime: 1.434 ms [refract] <default>: FPS: 94 FrameTime: 10.717 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1024 FrameTime: 0.977 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 925 FrameTime: 1.081 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1004 FrameTime: 0.996 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 982 FrameTime: 1.019 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 879 FrameTime: 1.139 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 980 FrameTime: 1.021 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 975 FrameTime: 1.026 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 880 FrameTime: 1.137 ms ======================================================= glmark2 Score: 826 ======================================================= wayland ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 2861 FrameTime: 0.350 ms [build] use-vbo=true: FPS: 2930 FrameTime: 0.341 ms [texture] texture-filter=nearest: FPS: 3996 FrameTime: 0.250 ms [texture] texture-filter=linear: FPS: 3723 FrameTime: 0.269 ms [texture] texture-filter=mipmap: FPS: 4000 FrameTime: 0.250 ms [shading] shading=gouraud: FPS: 2493 FrameTime: 0.401 ms [shading] shading=blinn-phong-inf: FPS: 2503 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2161 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2070 FrameTime: 0.483 ms [bump] bump-render=high-poly: FPS: 914 FrameTime: 1.095 ms [bump] bump-render=normals: FPS: 3745 FrameTime: 0.267 ms [bump] bump-render=height: FPS: 3623 FrameTime: 0.276 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1689 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 614 FrameTime: 1.630 ms [pulsar] light=false:quads=5:texture=false: FPS: 3701 FrameTime: 0.270 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 544 FrameTime: 1.840 ms [desktop] effect=shadow:windows=4: FPS: 2049 FrameTime: 0.488 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 562 FrameTime: 1.780 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 559 FrameTime: 1.790 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 678 FrameTime: 1.475 ms [ideas] speed=duration: FPS: 967 FrameTime: 1.035 ms [jellyfish] <default>: FPS: 1789 FrameTime: 0.559 ms [terrain] <default>: FPS: 105 FrameTime: 9.615 ms [shadow] <default>: FPS: 1426 FrameTime: 0.701 ms [refract] <default>: FPS: 114 FrameTime: 8.840 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3466 FrameTime: 0.289 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2542 FrameTime: 0.394 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2909 FrameTime: 0.344 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3255 FrameTime: 0.307 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2526 FrameTime: 0.396 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2842 FrameTime: 0.352 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3201 FrameTime: 0.312 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2370 FrameTime: 0.422 ms ======================================================= glmark2 Score: 2208 ======================================================= wayland ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 2853 FrameTime: 0.351 ms [build] use-vbo=true: FPS: 3340 FrameTime: 0.299 ms [texture] texture-filter=nearest: FPS: 3925 FrameTime: 0.255 ms [texture] texture-filter=linear: FPS: 3949 FrameTime: 0.253 ms [texture] texture-filter=mipmap: FPS: 3254 FrameTime: 0.307 ms [shading] shading=gouraud: FPS: 2346 FrameTime: 0.426 ms [shading] shading=blinn-phong-inf: FPS: 2421 FrameTime: 0.413 ms [shading] shading=phong: FPS: 2135 FrameTime: 0.469 ms [shading] shading=cel: FPS: 2116 FrameTime: 0.473 ms [bump] bump-render=high-poly: FPS: 920 FrameTime: 1.088 ms [bump] bump-render=normals: FPS: 3952 FrameTime: 0.253 ms [bump] bump-render=height: FPS: 3578 FrameTime: 0.280 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2555 FrameTime: 0.391 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1076 FrameTime: 0.930 ms [pulsar] light=false:quads=5:texture=false: FPS: 3472 FrameTime: 0.288 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 651 FrameTime: 1.537 ms [desktop] effect=shadow:windows=4: FPS: 2136 FrameTime: 0.468 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 579 FrameTime: 1.729 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 590 FrameTime: 1.696 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 673 FrameTime: 1.487 ms [ideas] speed=duration: FPS: 987 FrameTime: 1.013 ms [jellyfish] <default>: FPS: 2130 FrameTime: 0.470 ms [terrain] <default>: FPS: 111 FrameTime: 9.079 ms [shadow] <default>: FPS: 1428 FrameTime: 0.701 ms [refract] <default>: FPS: 112 FrameTime: 9.005 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3321 FrameTime: 0.301 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2740 FrameTime: 0.365 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3589 FrameTime: 0.279 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2917 FrameTime: 0.343 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2444 FrameTime: 0.409 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2941 FrameTime: 0.340 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3246 FrameTime: 0.308 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2532 FrameTime: 0.395 ms ======================================================= glmark2 Score: 2272 =======================================================