Jump to content

balbes150

Members
  • Posts

    4457
  • Joined

  • Last visited

Everything posted by balbes150

  1. Added new versions of the mesa package and an archive to enable acceleration for wayland. To enable wayland acceleration, you need to replace the files in the /usr/lib/aarch64-linux-gnu directory with the contents of the archive (with file replacement). After that, acceleration will work with wayland. X11 and wayland acceleration works the same way on Debian Sid (the images are the same as Ubuntu). After starting the system and initial configuration, replace the files from the archive in the same way and acceleration will work. The results of running in Debian Sid Gnome for x11 and wayland. x11 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 959 FrameTime: 1.044 ms [build] use-vbo=true: FPS: 987 FrameTime: 1.014 ms [texture] texture-filter=nearest: FPS: 1064 FrameTime: 0.940 ms [texture] texture-filter=linear: FPS: 1053 FrameTime: 0.950 ms [texture] texture-filter=mipmap: FPS: 1054 FrameTime: 0.949 ms [shading] shading=gouraud: FPS: 832 FrameTime: 1.203 ms [shading] shading=blinn-phong-inf: FPS: 839 FrameTime: 1.193 ms [shading] shading=phong: FPS: 770 FrameTime: 1.299 ms [shading] shading=cel: FPS: 747 FrameTime: 1.339 ms [bump] bump-render=high-poly: FPS: 353 FrameTime: 2.839 ms [bump] bump-render=normals: FPS: 1084 FrameTime: 0.923 ms [bump] bump-render=height: FPS: 1077 FrameTime: 0.929 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 794 FrameTime: 1.260 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 429 FrameTime: 2.334 ms [pulsar] light=false:quads=5:texture=false: FPS: 964 FrameTime: 1.038 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 375 FrameTime: 2.668 ms [desktop] effect=shadow:windows=4: FPS: 836 FrameTime: 1.196 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 564 FrameTime: 1.775 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 567 FrameTime: 1.765 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 656 FrameTime: 1.526 ms [ideas] speed=duration: FPS: 697 FrameTime: 1.437 ms [jellyfish] <default>: FPS: 858 FrameTime: 1.166 ms [terrain] <default>: FPS: 95 FrameTime: 10.550 ms [shadow] <default>: FPS: 672 FrameTime: 1.490 ms [refract] <default>: FPS: 92 FrameTime: 10.925 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 914 FrameTime: 1.095 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 881 FrameTime: 1.135 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 928 FrameTime: 1.079 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 941 FrameTime: 1.063 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 875 FrameTime: 1.143 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 921 FrameTime: 1.086 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 927 FrameTime: 1.079 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 873 FrameTime: 1.146 ms ======================================================= glmark2 Score: 777 ======================================================= x1 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1007 FrameTime: 0.994 ms [build] use-vbo=true: FPS: 1028 FrameTime: 0.973 ms [texture] texture-filter=nearest: FPS: 1132 FrameTime: 0.884 ms [texture] texture-filter=linear: FPS: 1132 FrameTime: 0.884 ms [texture] texture-filter=mipmap: FPS: 1133 FrameTime: 0.883 ms [shading] shading=gouraud: FPS: 854 FrameTime: 1.171 ms [shading] shading=blinn-phong-inf: FPS: 851 FrameTime: 1.176 ms [shading] shading=phong: FPS: 789 FrameTime: 1.269 ms [shading] shading=cel: FPS: 777 FrameTime: 1.287 ms [bump] bump-render=high-poly: FPS: 364 FrameTime: 2.751 ms [bump] bump-render=normals: FPS: 1137 FrameTime: 0.880 ms [bump] bump-render=height: FPS: 1119 FrameTime: 0.894 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 969 FrameTime: 1.033 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 632 FrameTime: 1.582 ms [pulsar] light=false:quads=5:texture=false: FPS: 1059 FrameTime: 0.944 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 418 FrameTime: 2.395 ms [desktop] effect=shadow:windows=4: FPS: 877 FrameTime: 1.141 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 567 FrameTime: 1.766 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 574 FrameTime: 1.744 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 672 FrameTime: 1.488 ms [ideas] speed=duration: FPS: 713 FrameTime: 1.403 ms [jellyfish] <default>: FPS: 973 FrameTime: 1.029 ms [terrain] <default>: FPS: 99 FrameTime: 10.118 ms [shadow] <default>: FPS: 698 FrameTime: 1.434 ms [refract] <default>: FPS: 94 FrameTime: 10.717 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1024 FrameTime: 0.977 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 925 FrameTime: 1.081 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1004 FrameTime: 0.996 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 982 FrameTime: 1.019 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 879 FrameTime: 1.139 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 980 FrameTime: 1.021 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 975 FrameTime: 1.026 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 880 FrameTime: 1.137 ms ======================================================= glmark2 Score: 826 ======================================================= wayland ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 2861 FrameTime: 0.350 ms [build] use-vbo=true: FPS: 2930 FrameTime: 0.341 ms [texture] texture-filter=nearest: FPS: 3996 FrameTime: 0.250 ms [texture] texture-filter=linear: FPS: 3723 FrameTime: 0.269 ms [texture] texture-filter=mipmap: FPS: 4000 FrameTime: 0.250 ms [shading] shading=gouraud: FPS: 2493 FrameTime: 0.401 ms [shading] shading=blinn-phong-inf: FPS: 2503 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2161 FrameTime: 0.463 ms [shading] shading=cel: FPS: 2070 FrameTime: 0.483 ms [bump] bump-render=high-poly: FPS: 914 FrameTime: 1.095 ms [bump] bump-render=normals: FPS: 3745 FrameTime: 0.267 ms [bump] bump-render=height: FPS: 3623 FrameTime: 0.276 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1689 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 614 FrameTime: 1.630 ms [pulsar] light=false:quads=5:texture=false: FPS: 3701 FrameTime: 0.270 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 544 FrameTime: 1.840 ms [desktop] effect=shadow:windows=4: FPS: 2049 FrameTime: 0.488 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 562 FrameTime: 1.780 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 559 FrameTime: 1.790 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 678 FrameTime: 1.475 ms [ideas] speed=duration: FPS: 967 FrameTime: 1.035 ms [jellyfish] <default>: FPS: 1789 FrameTime: 0.559 ms [terrain] <default>: FPS: 105 FrameTime: 9.615 ms [shadow] <default>: FPS: 1426 FrameTime: 0.701 ms [refract] <default>: FPS: 114 FrameTime: 8.840 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3466 FrameTime: 0.289 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2542 FrameTime: 0.394 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2909 FrameTime: 0.344 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3255 FrameTime: 0.307 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2526 FrameTime: 0.396 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2842 FrameTime: 0.352 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3201 FrameTime: 0.312 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2370 FrameTime: 0.422 ms ======================================================= glmark2 Score: 2208 ======================================================= wayland ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 2853 FrameTime: 0.351 ms [build] use-vbo=true: FPS: 3340 FrameTime: 0.299 ms [texture] texture-filter=nearest: FPS: 3925 FrameTime: 0.255 ms [texture] texture-filter=linear: FPS: 3949 FrameTime: 0.253 ms [texture] texture-filter=mipmap: FPS: 3254 FrameTime: 0.307 ms [shading] shading=gouraud: FPS: 2346 FrameTime: 0.426 ms [shading] shading=blinn-phong-inf: FPS: 2421 FrameTime: 0.413 ms [shading] shading=phong: FPS: 2135 FrameTime: 0.469 ms [shading] shading=cel: FPS: 2116 FrameTime: 0.473 ms [bump] bump-render=high-poly: FPS: 920 FrameTime: 1.088 ms [bump] bump-render=normals: FPS: 3952 FrameTime: 0.253 ms [bump] bump-render=height: FPS: 3578 FrameTime: 0.280 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2555 FrameTime: 0.391 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1076 FrameTime: 0.930 ms [pulsar] light=false:quads=5:texture=false: FPS: 3472 FrameTime: 0.288 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 651 FrameTime: 1.537 ms [desktop] effect=shadow:windows=4: FPS: 2136 FrameTime: 0.468 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 579 FrameTime: 1.729 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 590 FrameTime: 1.696 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 673 FrameTime: 1.487 ms [ideas] speed=duration: FPS: 987 FrameTime: 1.013 ms [jellyfish] <default>: FPS: 2130 FrameTime: 0.470 ms [terrain] <default>: FPS: 111 FrameTime: 9.079 ms [shadow] <default>: FPS: 1428 FrameTime: 0.701 ms [refract] <default>: FPS: 112 FrameTime: 9.005 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3321 FrameTime: 0.301 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2740 FrameTime: 0.365 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3589 FrameTime: 0.279 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2917 FrameTime: 0.343 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2444 FrameTime: 0.409 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2941 FrameTime: 0.340 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3246 FrameTime: 0.308 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2532 FrameTime: 0.395 ms ======================================================= glmark2 Score: 2272 =======================================================
  2. https://mega.nz/#F!j9QSDQSQ!6WpasOlbZYIInfw6yo4phQ All the latest images from this theme have a new u-boot with support for launching from USB (and also have the correct launch from an SD card, which does not block if there is a problem with NVMe, as happens with the official versions of radha and armbian). Just run this image and select the installation in SPI\MTD in armbian-config, the system will write a new u-boot. You can also install this system immediately on NVMe along with the u-boot update.
  3. Version 20230320-edge with pancsf-midstream core (6.2). To enable HW acceleration, install the mesa package with the forced overwrite option dpkg -i --force-overwrite mesa_23.0.0-dev-2_arm64.deb After installation and reboot, HW acceleration will work in x11 and wayland. Please note, this is a test version of mesa for the initial evaluation of the work, some of the functions do not work in it and there may be bugs. With x11, the system works more stably, but the test results are lower than in gnome+wayland.
  4. Kernel pancsf-midstream (6.2) + mesa dev 23.0.0 user@rock-5b:~$ glmark2-wayland ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G610 (Panfrost) GL_VERSION: 3.0 Mesa 23.0.0-devel (git-cbe80448cc) ======================================================= [build] use-vbo=false: FPS: 3016 FrameTime: 0.332 ms [build] use-vbo=true: FPS: 3332 FrameTime: 0.300 ms [texture] texture-filter=nearest: FPS: 4108 FrameTime: 0.243 ms [texture] texture-filter=linear: FPS: 4244 FrameTime: 0.236 ms [texture] texture-filter=mipmap: FPS: 3846 FrameTime: 0.260 ms [shading] shading=gouraud: FPS: 2442 FrameTime: 0.410 ms [shading] shading=blinn-phong-inf: FPS: 2412 FrameTime: 0.415 ms [shading] shading=phong: FPS: 2168 FrameTime: 0.461 ms [shading] shading=cel: FPS: 2061 FrameTime: 0.485 ms [bump] bump-render=high-poly: FPS: 907 FrameTime: 1.103 ms [bump] bump-render=normals: FPS: 3534 FrameTime: 0.283 ms [bump] bump-render=height: FPS: 3930 FrameTime: 0.254 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1688 FrameTime: 0.592 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 611 FrameTime: 1.637 ms [pulsar] light=false:quads=5:texture=false: FPS: 3574 FrameTime: 0.280 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 544 FrameTime: 1.838 ms [desktop] effect=shadow:windows=4: FPS: 2041 FrameTime: 0.490 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 528 FrameTime: 1.894 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 628 FrameTime: 1.592 ms [ideas] speed=duration: FPS: 1522 FrameTime: 0.657 ms [jellyfish] <default>: FPS: 2001 FrameTime: 0.500 ms [terrain] <default>: FPS: 107 FrameTime: 9.346 ms [shadow] <default>: FPS: 1412 FrameTime: 0.708 ms [refract] <default>: FPS: 119 FrameTime: 8.403 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3830 FrameTime: 0.261 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2578 FrameTime: 0.388 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3247 FrameTime: 0.308 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3020 FrameTime: 0.331 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2516 FrameTime: 0.397 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3061 FrameTime: 0.327 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3276 FrameTime: 0.305 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2567 FrameTime: 0.390 ms ======================================================= glmark2 Score: 2284 =======================================================
  5. Version 20230315-edge with kernel 6.2-rc1. HDMI LAN USB works. For those who use my latest version of u-boot in SPI\MTD - you can very easily start the system from USB without breaking the system in NVMe. Just burn the image to any USB flash drive, connect it to Rock 5b and turn on the power, the system automatically starts from USB (without affecting anything in NVMe). A request to those who have the opportunity to perform simple testing and provide the results in this topic. wget https://raw.githubusercontent.com/ThomasKaiser/sbc-bench/master/sbc-bench.sh sudo /bin/bash ./sbc-bench.sh After completing the test, copy the received link and publish it in this topic. It is also advisable to publish the result of a command dmesg | grep pvtm from any "old" system running (with kernel 5.10). https://github.com/Googulator/linux-rk3588-midstream/issues/3#issuecomment-1469749936 https://github.com/ThomasKaiser/sbc-bench
  6. Version 20230310 kernel 6.3-rc1. The launch from USB media has been restored. Quartz64-A has two USB 2.0 ports (left, upper and lower). Quartz64-B - the upper USB-2.0 port works.
  7. Version 20230307 with core 6.3-rc1 for Quartz64-A and Quartz64-B and Soquartz Fixed problem with the definition of RAM, now the full amount of RAM 8 GB is correctly determined. Soquartz + Gnome + glmark2-wayland showed more >500 units
  8. https://forum.pine64.org/showthread.php?tid=16312
  9. Try to completely clean the SD card (with the dd command) and record the latest version of the system. https://forum.pine64.org/showthread.php?tid=16312&pid=116330#pid116330
  10. describe in detail your equipment - module (parameters), carrier board. The presence of SPI and what is installed there. Which systems have tried to run (versions and links from where they took).
  11. If you have any questions about the automatic operation of the fan, contact the manufacturer. He provided only closed binary files, respectively, what and how it works is not available to me. p.s. On my model rk3588s-roc-pc, the fan does not stop completely with any versions and systems, including with all official versions of Ubuntu.
  12. @NicoDVersion 202303 for EDG2. Updated the kernel. If you decide to build your own version, use my GIT, the official git is broken. p.s. there is a little surprise for you in Test.mp4. By the way, for Rock 5b there is also support for direct launch from USB, as well as for Station M3.
  13. What image are you using ? This only works in the latest versions >= 20230216
  14. To operate the automatic fan control when using NVMe, replace the /usr/bn/firefly-fan-control file with the new version at the link. https://disk.yandex.ru/d/2ltDBcIso0z9hg
  15. ver 20230302 fixed MTD+USB+NVMe startup.
  16. I checked the fan operation with NVMe. Yes, there is a problem (I observe a different situation - the fan is constantly running at high speed.) - the control does not work, the reason is the change of parameters (when the NVMe is physically connected, the control parameter changes). The control parameter is hard-coded in a binary file that is represented by Firefly. I have requested Firefly sources or a new binary version for NVMe. All these "points" are marketing nonsense that you should not pay attention to. I recommend using ARM-blob, you can take deb packages from Firefly or connect their repository and install them over the network (see their Ubuntu image for details).
  17. the standard extlinux.conf settings file is used. which is many times more convenient and well standardized. information on its options and how to use them is full on the Internet. if you really need to transfer something to u-boot, use a text file /boot/uEnv.txt (this is also a standard settings file for u-boot). It is processed immediately after the extlinux.conf file and after that the standard procedure for loading the kernel\initrd\dtb is started.
  18. Starting from version 20230228, support for overlays has been added. The order of use. # mkdir -p /sys/kernel/config/device-tree/overlays/tsys01 # cd <bin directory under DT-Overlays> # cat tsys01.dtbo > /sys/kernel/config/device-tree/overlays/tsys01/dtbo remove the dtbo feature: # rmdir /sys/kernel/config/device-tree/overlays/dtoverlay https://www.96boards.org/documentation/consumer/dragonboard/dragonboard410c/guides/dt-overlays.md.html#32-loading-overlays-via-configfs https://github.com/starfive-tech/VisionFive2#appendix-ii-using-dtb-overlay-dynamically Please note, I have not tested this functionality.
  19. Nothing should appear on the screen at the first start, you are waiting only for the auto-login to be turned off automatically during this time and at the next reboot you will get a working login screen to choose which version to use (x11 or wayland). You need to switch to the console no earlier than 10-15 minutes, only after all automatic processes are completed.
  20. There are several solutions. The simplest one is after the first login (after the initial setup, when the screen is black with the mouse cursor), wait 10-15 minutes (this is the time to reset the automatic login), turn off the power and turn it on again so that the LIGHTDM screen appears, select the x11 option (do not use wayland until the ARM-BLOB package is installed). Or switch to the console (Ctrl+Alt+F2), and install the ARM-BLOB or Panfork package and reboot the system.
  21. These models are not listed on the report page. BananaPI r2pro - work Khadas EDGE2 - work
  22. Perhaps because of these tests with different u-boot you have a problem. Start by completely clearing SPI\MTD (with the DD command) and physically disabling NVMe. After that, use a power supply without PD with a power of at least 12Vx3A, completely clean the SD card (with the DD command) and record the last image from this topic. Only after these steps, you can reconnect NVMe and run and install u-boot in SPI\MTD+NVMe.
  23. Power supply with PD ?
  24. Just write the new version to the SD card, start the system from it and install it on MTD+NVMe. If you already have the necessary partition on NVMe, no additional manual operations (cleaning SPI\MTD, etc.) are necessary.
×
×
  • Create New...

Important Information

Terms of Use - Privacy Policy - Guidelines